[OVERMNEU] name=inGameInventoryHud; mainDivid=aol_menu_inGameHudMain; transformerDivids=aol_menu_inGameHudTransformerMobile; transformerDividsScale=Vector3(1.7,1.7,0); transformerDividsMaxStretch=Vector3(1.6,0.5,1.0); [nadaOVERIMAGE#] INCR=#; texture=hudInv_upItems.png; name=hudInv_upItems; position=Vector3(0,-315); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; [nadaOVERIMAGE#] INCR=#; texture=hudInv_dnItems.png; name=hudInv_dnItems; position=Vector3(0,365); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenboxMin01; position=Vector3(25,-235); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item01; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenbox01; position=Vector3(15,-155); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item02; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenbox02; position=Vector3(5,-75); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item03; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenbox03; position=Vector3(-40,0); size=Vector3(120,120); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item04; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenbox04; position=Vector3(5,125); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item05; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenbox05; position=Vector3(15,205); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item06; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=hiddenbox06; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_item07; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=inGameInventoryOptions_01; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_opts01; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=inGameInventoryOptions_02; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_opts02; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=inGameInventoryOptions_03; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_opts03; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=inGameInventoryOptions_04; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_opts04; [OVERIMAGE#] INCR=#; texture=arrowTecone.png; name=inGameInventoryOptions_05; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_opts05; [OVERIMAGE#] INCR=#; name=aol_menu_inGameHud_dnArrow; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_dnArrow; [OVERIMAGE#] INCR=#; name=aol_menu_inGameHud_upArrow; position=Vector3(25,285); size=Vector3(70,70); beforeHuds=true; work_size=Vector3(1920,1080); view=NONE; relativePos=vec_boxes; divid=aol_menu_inGameHud_upArrow; [nadaBOXOVER#] INCR=#; boxdef=starlightOneLineBut; basename=inGameInventoryOptions_01; position=Vector3(0,0); size=Vector3(240,85); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_options; [nadaBOXOVER#] INCR=#; boxdef=starlightOneLineBut; basename=inGameInventoryOptions_02; position=Vector3(0,0); size=Vector3(240,125); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_options; [nadaBOXOVER#] INCR=#; boxdef=starlightOneLineBut; basename=inGameInventoryOptions_03; position=Vector3(0,0); size=Vector3(240,165); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_options; [nadaBOXOVER#] INCR=#; boxdef=starlightOneLineBut; basename=inGameInventoryOptions_04; position=Vector3(0,0); size=Vector3(240,205); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_options; [nadaBOXOVER#] INCR=#; boxdef=starlightOneLineBut; basename=inGameInventoryOptions_05; position=Vector3(0,0); size=Vector3(240,245); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_options; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bvMin01; position=Vector3(20,-240); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bv01; position=Vector3(10,-160); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bv02; position=Vector3(0,-80); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightTextHigh; basename=inGameInventoryOptions_bv03; position=Vector3(-40,0); size=Vector3(120,120); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bv04; position=Vector3(0,120); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bv05; position=Vector3(10,200); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bv06; position=Vector3(20,280); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(1920,1080); relativePos=vec_boxes; [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bh01; position=Vector3(930,0); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(960,544); [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bh02; position=Vector3(930,80); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(960,544); [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bh03; position=Vector3(930,160); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(960,544); [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bh04; position=Vector3(930,240); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(960,544); [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bh05; position=Vector3(930,320); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(960,544); [nadaBOXOVER#] INCR=#; boxdef=starlightText; basename=inGameInventoryOptions_bh06; position=Vector3(930,400); size=Vector3(80,80); beforeHuds=true; work_size=Vector3(960,544); [nadaBUTTON#] name=inGameInventory_b01; position=Vector3(880,0); size=Vector3(80,80); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventory_b02; position=Vector3(880,80); size=Vector3(80,80); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventory_b03; position=Vector3(880,160); size=Vector3(80,80); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventory_b04; position=Vector3(880,240); size=Vector3(80,80); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventory_b05; position=Vector3(880,320); size=Vector3(80,80); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventory_b06; position=Vector3(880,400); size=Vector3(80,80); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventoryOptions_b01; position=Vector3(690,180); size=Vector3(190,40); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventoryOptions_b02; position=Vector3(690,220); size=Vector3(190,40); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventoryOptions_b03; position=Vector3(690,260); size=Vector3(190,40); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventoryOptions_b04; position=Vector3(690,300); size=Vector3(190,40); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [nadaBUTTON#] name=inGameInventoryOptions_b05; position=Vector3(690,340); size=Vector3(190,40); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [TEXTLINE#] name=inGameInventoryOptions_t01; colour=Vector3(0.5); chars=20; position=Vector3(20,52); size=18; relativePos=vec_options; centeredExtra=SHADOW; divid=aol_menu_inGameHud_opts_optTex01; [TEXTLINE#] name=inGameInventoryOptions_t02; colour=Vector3(0.5); chars=20; position=Vector3(0,40); size=18; relativePos=up**1; centeredExtra=SHADOW; divid=aol_menu_inGameHud_opts_optTex02; [TEXTLINE#] name=inGameInventoryOptions_t03; colour=Vector3(0.5); chars=20; position=Vector3(0,40); size=18; relativePos=up**1; centeredExtra=SHADOW; divid=aol_menu_inGameHud_opts_optTex03; [TEXTLINE#] name=inGameInventoryOptions_t04; colour=Vector3(0.5); chars=20; position=Vector3(0,40); size=18; relativePos=up**1; centeredExtra=SHADOW; divid=aol_menu_inGameHud_opts_optTex04; [TEXTLINE#] name=inGameInventoryOptions_t05; colour=Vector3(0.5); chars=20; position=Vector3(0,40); size=18; relativePos=up**1; centeredExtra=SHADOW; divid=aol_menu_inGameHud_opts_optTex05; [TEXTLINE#] name=inGameInventoryOptions_qty; colour=Vector3(1.0,1.0,0.5); chars=3; position=Vector3(887,180); size=14; divid=aol_menu_inGameHud_qty; [TEXTLINE#] name=hud_inGame_01; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_02; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_03; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_04; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_05; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_06; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_07; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_08; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_09; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [TEXTLINE#] name=hud_inGame_10; colour=Vector3(1.0); chars=40; position=Vector3(41,841); size=10; centeredExtra=CENTERED--SHADOW; unrealScaler=60; divid=aol_menu_inGameHud_pendejada; [BUTTON#] name=inGameInventoryOptions_t01; position=Vector3(0,-10); size=Vector3(200,35); special=inGameInventoryOptions_t01; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromText=inGameInventoryOptions_t01; highlight_is_init=False; [BUTTON#] name=inGameInventoryOptions_t02; position=Vector3(0,-10); size=Vector3(200,35); special=inGameInventoryOptions_t02; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromText=inGameInventoryOptions_t02; highlight_is_init=False; [BUTTON#] name=inGameInventoryOptions_t03; position=Vector3(0,-10); size=Vector3(200,35); special=inGameInventoryOptions_t03; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromText=inGameInventoryOptions_t03; highlight_is_init=False; [BUTTON#] name=inGameInventoryOptions_t04; position=Vector3(0,-10); size=Vector3(200,35); special=inGameInventoryOptions_t04; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromText=inGameInventoryOptions_t04; highlight_is_init=False; [BUTTON#] name=inGameInventoryOptions_t05; position=Vector3(0,-10); size=Vector3(200,35); special=inGameInventoryOptions_t05; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromText=inGameInventoryOptions_t05; highlight_is_init=False; [nadBUTTON#] name=inGameInventoryOptions_t05_hudInv_upItems; position=Vector3(0,-315); size=Vector3(70,70); special=inGameInventoryOptions_t05_hudInv_upItems; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; relativePos=vec_boxes; [nadBUTTON#] name=inGameInventoryOptions_t05_hudInv_dnItems; position=Vector3(0,365); size=Vector3(70,70); special=inGameInventoryOptions_t05_hudInv_dnItems; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; relativePos=vec_boxes; [nadBUTTON#] name=inGameInventoryOptions_openOptions; position=Vector3(1805,350); size=Vector3(120,438); special=inGameInventoryOptions_openOptions; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; [BUTTON#] name=aol_menu_inGameHud_upArrow; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=aol_menu_inGameHud_upArrow; [BUTTON#] name=aol_menu_inGameHud_dnArrow; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=aol_menu_inGameHud_dnArrow; [BUTTON#] name=aol_menu_inGameHud_item04; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenbox03; [BUTTON#] name=aol_menu_inGameHud_item01; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenboxMin01; [BUTTON#] name=aol_menu_inGameHud_item02; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenbox01; [BUTTON#] name=aol_menu_inGameHud_item03; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenbox02; [BUTTON#] name=aol_menu_inGameHud_item05; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenbox04; [BUTTON#] name=aol_menu_inGameHud_item06; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenbox05; [BUTTON#] name=aol_menu_inGameHud_item07; position=Vector3(0,-10); size=Vector3(200,35); special=QWOWNONE; up=QWOWNONE; down=QWOWNONE; left=QWOWNONE; right=QWOWNONE; initFromOver=hiddenbox06;