[LEVELSETUP]


[MESH#]
INCR=#;
mesh=brainAware_waterSort_cube01.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;

[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender0.0,0.0,-9.0);
