[CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=We have now covered all the basics of using the Node Craft utility.; line=TutorialDog; [CINEMATICLINE#] dialog=This Nodes can be Saved and Loaded and anyone can visit them!; line=TutorialDog; [CINEMATICLINE#] dialog=To Save a Node you must have a Registered AnotherScape User.; line=TutorialDog; [CINEMATICLINE#] dialog=And you must be loggined to your User in the Dashboard.; line=TutorialDog; [CINEMATICLINE#] dialog=If all this is set, you can enter the SaveLoad Menu through the 'SAVE_LOAD' Option in the Craft Tool.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_craftTutorial_craftIcon;0.5;" [CINEMATICLINE#] dialog=You will have 5 Slots to Save your Node. Saving over a used Slot, rewrites that Slot, careful.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_craftIcon;0.5;" [CINEMATICLINE#] dialog=And you can also Load them at any time.; line=TutorialDog; [CINEMATICLINE#] dialog=Aside from that, there's also the Node Craft Configurator.; line=TutorialDog; [CINEMATICLINE#] dialog=It is a webpage where you can Configure many aspects of a Saved Node.; line=TutorialDog; [CINEMATICLINE#] dialog=In that Webpage, you will have to Login to your User and Load a Slot.; line=TutorialDog; [CINEMATICLINE#] dialog=When that is done, many options will appear.; line=TutorialDog; [CINEMATICLINE#] dialog=You can add new Assets from a Bank, or Delete existing ones.; line=TutorialDog; [CINEMATICLINE#] dialog=Assets can be Textures or Props (3D Models).; line=TutorialDog; [CINEMATICLINE#] dialog=To Link this Assets they must be uploaded somewhere in the Web.; line=TutorialDog; [CINEMATICLINE#] dialog=The easiest way is to Upload them to your AnotherScape account in the 'FILES' section.; line=TutorialDog; [CINEMATICLINE#] dialog=Once you have uploaded Assets, you can link them to this Craft Node in the Assets section of the Configurator.; line=TutorialDog; [CINEMATICLINE#] dialog=If it's a Prop, then it will inmediately appear in your Props Menu as a Prop that can be added.; line=TutorialDog; [CINEMATICLINE#] dialog=If it's a Texture you must create a new Type of Voxel in the Voxel Textures section of the Configurator.; line=TutorialDog; [CINEMATICLINE#] dialog=In the Voxel Texture section you can also change the whole look of your Voxel Textures by setting them to one of the standards.; line=TutorialDog; [CINEMATICLINE#] dialog=Space, Medieval or Vaporwave for example.; line=TutorialDog; [CINEMATICLINE#] dialog=There are other options that affect the water of the Node, the Sky or the Soft Terrain, which is an Experimental feature.; line=TutorialDog; [CINEMATICLINE#] dialog=Just remember, after you have changed everything you want, at the bottom of the Webpage, don't forget to SAVE your changes.; line=TutorialDog; [CINEMATICLINE#] dialog=Otherwise they will be lost.; line=TutorialDog; [CINEMATICLINE#] dialog=At the bottom of the Webpage there's a Direct Link, which is an URL where you can access this Craft Node by just pointing your browser to it.; line=TutorialDog; [CINEMATICLINE#] dialog=And well, I think everything has been covered now.; line=TutorialDog; [CINEMATICLINE#] dialog=You can come any time to this Node Craft Tutorial to watch the Tutorial again if you are unsure about something.; line=TutorialDog; [CINEMATICLINE#] dialog=Without further ado, have fun!; line=TutorialDog;