Index of /anotherscape/v01/smeow_wl_hotel_confs/

NameLast ModifiedSize
📁 Parent Directory--
📄 ASSETS_smeow_wl_hotel_levelDef01.conf 10/6/2026, 9:45:18 AM 5.4 KB
📄 ASSETS_smeow_wl_hotel_levelDef01_extra.conf 10/6/2026, 9:45:18 AM 413 B
📄 LEVELDEF_smeow_wl_hotel_levelDef01.conf 10/6/2026, 9:45:18 AM 277 B
📄 LEVELSETUP_smeow_wl_hotel_levelDef01.conf 10/6/2026, 9:45:18 AM 44.65 KB
📄 LEVELSETUP_smeow_wl_hotel_levelDef01_testsDef.conf 10/6/2026, 9:45:19 AM 1.27 KB
📄 PARTICLE_jd_infinite.conf 10/6/2026, 9:45:19 AM 1.17 KB
📄 PARTICLE_jd_infiniteMark.conf 10/6/2026, 9:45:19 AM 1.18 KB

Cloudflare Worker R2 Indexer
<<<---!!START!!--->>><<<---!!!ASSETS_smeow_wl_hotel_levelDef01.conf!!!--->>> asset=smeow_wl_hotel_cafe_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_trashRecycler_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_trashBin_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_treeLowPoly_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_treeBig_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_restaurantFacade_phys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_restaurantFacade_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_restaurantFacade_door.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_hotelFacade_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_hotelFacade_phys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_hotelFacade_door.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_houseFacade_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_houseFacade_phys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_houseFacade_door.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_terrain.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_concretePhys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_concreteWallPhys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_concreteWallPhys_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_waterContainers.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_factoryWalls_phys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_factoryPipes_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_graveyardPhys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_graveyardEmiss.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_garbagePhys.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_train_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_pipeCaca_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_bigPipes_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_mediumPipes_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_main_decoAll.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_bardas_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_guardPost_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_pipeBlocker_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_emission01.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_trashBin.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_metalDoorLF.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_metalDoorRT.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_tvBig.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_trashRecycler.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_trashRecycler_emiss.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_tvBig_emiss.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_treeLowPoly.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_treeBig.glb||./smeow_wl_hotel_assets/||objectReusable||gltf; asset=smeow_wl_hotel_factoryWalls02_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_teconeGrassBig01.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_teconeGrassBig03.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_teconeGrassBig04.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_teconeGrassBig02.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_scatteredBricks01.glb||./smeow_wl_hotel_assets/||normal||draco; asset=smeow_wl_hotel_invisiblePhys.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_metalDoorLF_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_metalDoorRT_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf; asset=smeow_wl_hotel_main_deco.glb||./smeow_wl_hotel_assets/||normal||draco; asset=Metal_DirtyOldIndustry_1k_r.png||./smeow_wl_hotel_assets/||texture||png; asset=Metal_DirtyOldIndustry_1k_nm.png||./smeow_wl_hotel_assets/||texture||png; asset=Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png||./smeow_wl_hotel_assets/||texture||png; asset=ground_FreshTilledDirt_1k_d.png||./smeow_wl_hotel_assets/||texture||png; asset=ground_LumpyMud_2k_alb.png||./smeow_wl_hotel_assets/||texture||png; asset=AugustGrassyDirt_basecolor.png||./smeow_wl_hotel_assets/||texture||png; asset=misc_Garbage_2k_d.png||./smeow_wl_hotel_assets/||texture||png; asset=ground_FreshTilledDirt_1k_nm.png||./smeow_wl_hotel_assets/||texture||png; asset=ground_LumpyMud_2k_n.png||./smeow_wl_hotel_assets/||texture||png; asset=AugustGrassyDirt_normal.png||./smeow_wl_hotel_assets/||texture||png; asset=misc_Garbage_2k_nm.png||./smeow_wl_hotel_assets/||texture||png; asset=ground_FreshTilledDirt_1k_r.png||./smeow_wl_hotel_assets/||texture||png; asset=ground_LumpyMud_2k_r.png||./smeow_wl_hotel_assets/||texture||png; asset=AugustGrassyDirt_roughness.png||./smeow_wl_hotel_assets/||texture||png; asset=misc_Garbage_2k_r.png||./smeow_wl_hotel_assets/||texture||png; <<<---!!!ASSETS_smeow_wl_hotel_levelDef01_extra.conf!!!--->>> asset=Metal_DirtyOldIndustry_1k_crazyTriplanar_aos02.png||./smeow_wl_hotel_assets/||texture||png; asset=purplaSky01_1024.png||./smeow_wl_hotel_assets/||texture||png; asset=simpleStars_tecone_1024.png||./smeow_wl_hotel_assets/||texture||png; asset=crazy_blouberg_sunrise_2_1k_blurred.hdr||./aolAsstes/||hdr||hdr; asset=star01.png||./aolAsstes/||texture||png; asset=fbmNoiseCrazy01.png||./aolAsstes/||texture||png; <<<---!!!LEVELDEF_smeow_wl_hotel_levelDef01.conf!!!--->>> [LEVELDEF] backgroundColor=rgb(0,0,0); fog=rgb(0,0,0); fogStart=0; fogEnd=90; clipFar=95; UNCOMMENTSOMEcomposers=SAO||filmPassNormal||Glitch||Afterimage||filmPassNormal||pixelatedPass; composers=DepthTexture||RenderEmissiveScene||CrazyOutputPass; ambient=Vector3(0.0,0.0,0.0); <<<---!!!LEVELSETUP_smeow_wl_hotel_levelDef01.conf!!!--->>> [LEVELSETUP] [MESH#] INCR=#; mesh=smeow_wl_hotel_cafe_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_houseEntrance; type=importantPos; position=Vector3(blender-39.760372161865234,-1.0205507278442383,0.0003237724304199219); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.5813467502593994,-0.5813467502593994,0.5813467502593994); [MESH#] INCR=#; mesh=startPlayerPos; type=startPlayerPos; position=Vector3(blender0.7359027862548828,-15.122428894042969,0.3676147162914276); [MESH#] INCR=#; mesh=startPlayerPos; type=startPlayerPos; position=Vector3(blender0.9401081800460815,-9.813088417053223,0.3676147162914276); [MESH#] INCR=#; mesh=startPlayerPos; type=startPlayerPos; position=Vector3(blender3.1863675117492676,-4.626270771026611,-0.010064705274999142); [MESH#] INCR=#; mesh=startPlayerPos; type=startPlayerPos; position=Vector3(blender-0.653995156288147,-9.215363502502441,0.3676147162914276); [MESH#] INCR=#; mesh=smeow_wl_hotel_restaurantFacade_phys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_restaurantFacade_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_restaurantFacade_door.glb; type=prop; position=Vector3(blender-0.9541034698486328,1.2314262390136719,1.5659734010696411); rotation=Vector3(blender-0.0,-0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_hotelFacade_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_hotelFacade_phys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_hotelFacade_door.glb; type=prop; position=Vector3(blender-21.152488708496094,-1.0097233057022095,1.1735994815826416); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_houseFacade_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_houseFacade_phys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_houseFacade_door.glb; type=prop; position=Vector3(blender-40.568702697753906,-0.3908498287200928,1.4730230569839478); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_terrain.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TERRAIN; shaderFloatParameters=triplanarUVMulti:0.17; texture01=MAP:ground_FreshTilledDirt_1k_d.png; texture02=MAPR:ground_LumpyMud_2k_alb.png; texture03=MAPG:AugustGrassyDirt_basecolor.png; texture04=MAPB:misc_Garbage_2k_d.png; texture05=NM:ground_FreshTilledDirt_1k_nm.png; texture06=NMR:ground_LumpyMud_2k_n.png; texture07=NMG:AugustGrassyDirt_normal.png; texture08=NMB:misc_Garbage_2k_nm.png; texture09=RM:ground_FreshTilledDirt_1k_r.png; texture10=RMR:ground_LumpyMud_2k_r.png; texture11=RMG:AugustGrassyDirt_roughness.png; texture12=RMB:misc_Garbage_2k_r.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_concretePhys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_concreteWallPhys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_concreteWallPhys_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_waterContainers.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_factoryWalls_phys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_factoryPipes_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_graveyardPhys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_graveyardEmiss.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_garbagePhys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_train_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_pipeCaca_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_bigPipes_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_mediumPipes_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_main_decoAll.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_bardas_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_guardPost_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_pipeBlocker_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_emission01.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashBin.glb; type=prop; position=Vector3(blender-39.697811126708984,-20.05635643005371,-0.009116358123719692); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashBin_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashBin.glb; type=prop; position=Vector3(blender-37.641258239746094,-19.061874389648438,-0.009116358123719692); rotation=Vector3(blender-0.0,-0.0,0.258269727230072); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashBin_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashBin.glb; type=prop; position=Vector3(blender-37.76924514770508,-21.194665908813477,-0.009116358123719692); rotation=Vector3(blender-0.0,-0.0,3.262455463409424); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashBin_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashBin.glb; type=prop; position=Vector3(blender-34.06814956665039,-16.106779098510742,-0.009116358123719692); rotation=Vector3(blender-0.0,-0.0,1.2217304706573486); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashBin_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-31.482898712158203,-20.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-31.482898712158203,-24.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-26.482898712158203,-16.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-26.482898712158203,-20.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-26.482898712158203,-24.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashBin.glb; type=prop; position=Vector3(blender-28.339366912841797,-19.492883682250977,-0.009116358123719692); rotation=Vector3(blender-0.0,-0.0,3.9750919342041016); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashBin_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashBin.glb; type=prop; position=Vector3(blender-25.99691390991211,-25.619300842285156,-0.009116358123719692); rotation=Vector3(blender-0.0,-0.0,3.209883451461792); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashBin_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-36.408058166503906,-23.50840187072754,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-31.482898712158203,-27.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_metalDoorLF.glb; type=prop; position=Vector3(blender67.45246887207031,-21.32187271118164,2.4844257831573486); rotation=Vector3(blender-0.0,-0.0,-0.6981316208839417); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_metalDoorLF_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_metalDoorRT.glb; type=prop; position=Vector3(blender71.28846740722656,-24.48101806640625,2.4844300746917725); rotation=Vector3(blender-0.0,-0.0,-0.6981316208839417); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_metalDoorRT_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_tvBig.glb; type=prop; position=Vector3(blender42.400630950927734,-12.763853073120117,3.406595468521118); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_tvBig.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler.glb; type=prop; position=Vector3(blender-31.482898712158203,-16.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_trashRecycler_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-31.482898712158203,-16.229156494140625,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-26.493383407592773,-16.220006942749023,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-31.479894638061523,-20.271068572998047,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-36.41776657104492,-23.520265579223633,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-31.483543395996094,-24.211978912353516,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-31.483543395996094,-27.20940399169922,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-26.47231674194336,-24.206912994384766,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_tvBig_emiss.glb; type=prop; position=Vector3(blender42.400630950927734,-12.763853073120117,3.406595468521118); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_trashRecycler_emiss.glb; type=prop; position=Vector3(blender-26.477710723876953,-20.20787811279297,0.999977707862854); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_metalDoorLF.glb; type=prop; position=Vector3(blender-58.77020263671875,-3.603954792022705,2.429133176803589); rotation=Vector3(blender-0.0,-0.0,1.1344640254974365); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_metalDoorLF_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_metalDoorRT.glb; type=prop; position=Vector3(blender-56.71153259277344,0.9189820289611816,2.4291374683380127); rotation=Vector3(blender-0.0,-0.0,1.1344640254974365); scale=Vector3(blender1.0,-1.0,1.0); collisionMesh=smeow_wl_hotel_metalDoorRT_coll.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_metalDoorLF.glb; type=prop; position=Vector3(blender1.4258513450622559,-51.05564498901367,2.429133176803589); rotation=Vector3(blender-0.0,-0.0,0.0); scale=Vector3(blender1.0,-1.0,1.0); 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scale=Vector3(blender0.3999999761581421,-0.3999999761581421,0.3999999761581421); collisionMesh=smeow_wl_hotel_tvBig.glb; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_tvBig_emiss.glb; type=prop; position=Vector3(blender22.026165008544922,12.616791725158691,2.8706417083740234); rotation=Vector3(blender-0.0,-3.8557641208175196e-17,3.3733616519994545e-18); scale=Vector3(blender0.3999999761581421,-0.3999999761581421,0.3999999761581421); emission=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-18.817235946655273,-24.570281982421875,0.0); rotation=Vector3(blender-0.0,-0.0,-0.0872664526104927); scale=Vector3(blender0.6856510043144226,-0.6856510043144226,0.6856510043144226); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; 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scale=Vector3(blender0.47245168685913086,-0.47245168685913086,0.47245168685913086); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-37.77192306518555,41.203712463378906,3.6433448791503906); rotation=Vector3(blender-0.0,-0.0,9.664554595947266); scale=Vector3(blender0.6504973769187927,-0.6504973769187927,0.650497317314148); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-49.18708038330078,33.222530364990234,3.6433448791503906); rotation=Vector3(blender-0.0,-0.0,6.898975849151611); scale=Vector3(blender0.47245168685913086,-0.47245168685913086,0.47245168685913086); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-46.24429702758789,32.587890625,3.6433448791503906); rotation=Vector3(blender-0.0,-0.0,7.954374313354492); scale=Vector3(blender0.6504973769187927,-0.6504973769187927,0.650497317314148); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-46.86061477661133,35.58077621459961,3.6433448791503906); rotation=Vector3(blender-0.0,-0.0,10.13595199584961); scale=Vector3(blender0.47245168685913086,-0.47245168685913086,0.47245168685913086); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-49.850460052490234,35.93227005004883,3.6433448791503906); rotation=Vector3(blender-0.0,-0.0,11.191350936889648); scale=Vector3(blender0.6504973769187927,-0.6504973769187927,0.650497317314148); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-47.76320266723633,-1.198822259902954,0.0); rotation=Vector3(blender-0.0,-0.0,1.4428423643112183); scale=Vector3(blender0.5733548998832703,-0.5733548998832703,0.5733548998832703); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeLowPoly.glb; type=prop; position=Vector3(blender-47.59318923950195,-10.826111793518066,0.0); rotation=Vector3(blender-0.0,-0.0,0.5494033694267273); scale=Vector3(blender0.6856510043144226,-0.6856510043144226,0.6856510043144226); collisionMesh=smeow_wl_hotel_treeLowPoly_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeBig.glb; type=prop; position=Vector3(blender23.33324432373047,-27.443023681640625,0.8809704780578613); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.8185666799545288,-0.8185666799545288,0.8185666799545288); collisionMesh=smeow_wl_hotel_treeBig_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeBig.glb; type=prop; position=Vector3(blender-39.574119567871094,23.333852767944336,4.490884780883789); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967); collisionMesh=smeow_wl_hotel_treeBig_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeBig.glb; type=prop; position=Vector3(blender-12.667257308959961,25.720088958740234,6.594985008239746); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967); collisionMesh=smeow_wl_hotel_treeBig_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeBig.glb; type=prop; position=Vector3(blender-52.63414001464844,44.365570068359375,4.830435276031494); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967); collisionMesh=smeow_wl_hotel_treeBig_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeBig.glb; type=prop; position=Vector3(blender-39.34574890136719,45.30415344238281,4.830435276031494); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967); collisionMesh=smeow_wl_hotel_treeBig_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_treeBig.glb; type=prop; position=Vector3(blender-50.08671569824219,2.308666229248047,0.6362769603729248); rotation=Vector3(blender-0.0,0.0,0.0); scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967); collisionMesh=smeow_wl_hotel_treeBig_coll.glb; [MESH#] INCR=#; mesh=smeow_wl_hotel_factoryWalls02_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; [MESH#] INCR=#; mesh=smeow_wl_teconeGrassBig01.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); [MESH#] INCR=#; mesh=smeow_wl_teconeGrassBig03.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); [MESH#] INCR=#; mesh=smeow_wl_teconeGrassBig04.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); [MESH#] INCR=#; mesh=smeow_wl_teconeGrassBig02.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); [MESH#] INCR=#; mesh=smeow_wl_hotel_scatteredBricks01.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_invisiblePhys.glb; type=invisiblePhys; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; [MESH#] INCR=#; mesh=smeow_wl_hotel_main_deco.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; <<<---!!!LEVELSETUP_smeow_wl_hotel_levelDef01_testsDef.conf!!!--->>> [LEVELSETUP] [MESH#] INCR=#; mesh=smeow_wl_hotel_terrain.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TERRAIN; shaderFloatParameters=triplanarUVMulti:0.17; texture01=MAP:ground_FreshTilledDirt_1k_d.png; texture02=MAPR:ground_LumpyMud_2k_alb.png; texture03=MAPG:AugustGrassyDirt_basecolor.png; texture04=MAPB:misc_Garbage_2k_d.png; texture05=NM:ground_FreshTilledDirt_1k_nm.png; texture06=NMR:ground_LumpyMud_2k_n.png; texture07=NMG:AugustGrassyDirt_normal.png; texture08=NMB:misc_Garbage_2k_nm.png; texture09=RM:ground_FreshTilledDirt_1k_r.png; texture10=RMR:ground_LumpyMud_2k_r.png; texture11=RMG:AugustGrassyDirt_roughness.png; texture12=RMB:misc_Garbage_2k_r.png; [MESH#] INCR=#; mesh=smeow_wl_hotel_restaurantFacade_phys.glb; type=normal; position=Vector3(blender0.0,0.0,0.0); rotation=Vector3(0,0,0); scale=Vector3(1,1,1); collision=true; shader=TRIPLANARDECAL; shaderFloatParameters=triplanarUVMulti:0.125; texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png; texture03=RMD:Metal_DirtyOldIndustry_1k_r.png; texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png; [MESH#] INCR=#; mesh=startPlayerPos; type=startPlayerPos; position=Vector3(blender0.9401081800460815,-9.813088417053223,0.3676147162914276); <<<---!!!PARTICLE_jd_infinite.conf!!!--->>> [PARTICLESYSTEM] ttlMax=-1.0; [source01] typeOfArea=1; area=Vector3(0.05,0.05,0.0.5); direction_init=Vector3(0.0,0.0,1.0); emitPerSecond=15; maxEmit=-1; emitterDecayPerSec=20; posRelativeToSource=false; size=Vector3(1.51,1.51,1.51); size_randSquare=Vector3(0.1,0.1,0.1); texture=smeow_dustParticle.png; instance=matrixBillboardPlane.dae; ttl_max=2.2; ttl_rand=0.8; vel=Vector3(0.0,0.0,0.0); vel_rand=Vector3(1.2,1.2,1.2); baseVel=0.0; deccel=Vector3(0.3,0.0,0.0); force=Vector3(0.0, 0.0, 0.0); gravity=Vector3(0.0,0.0,0.0); colour=Vector3(1.0,1.0,1.0,1.0); followPos=Vector3(0.0,0.0,0.0); followPosVel=0.0; shader_textureRotationPerSec=4.0; shader_textureRotationRandom=0.4; scalePerSec=Vector3(0.2,0.2,0.2); scalePerSecMin=Vector3(0.05,0.05,0.05); colourRamp=Vector3(1.0,0.0,0.5,0.0)||Vector3(0.01,0.0,0.0,0.0)||; colourTimeRamp=0.0||1.0||; distanceEmit=100.0; sr_updaters=CrazyMatPart_Updater_Position||; updaters=Velocity||BasicColourRamp; name=source01; poolSize=30; sr_ttlMax=-1.0; [SOURCEEMITTER#] typeOfArea=0; area=(0.0,0.0,0.0); emitPerSecond=500; maxEmit=1; name=emit01; direction=(0.0,0.0,1.0); vel=(0.0, 0.0, 0.0); vel_rand=(0.0,0.0,0.0); pos=(0.0, 0.0, 0.0); sourceconfig=source01; <<<---!!!PARTICLE_jd_infiniteMark.conf!!!--->>> [PARTICLESYSTEM] ttlMax=-1.0; [source02] typeOfArea=1; area=Vector3(0.05,0.05,0.0.5); direction_init=Vector3(0.0,0.0,1.0); emitPerSecond=15; maxEmit=-1; emitterDecayPerSec=20; posRelativeToSource=false; size=Vector3(1.1,1.1,1.1); size_randSquare=Vector3(0.5,0.5,0.5); texture=exclamationMark01.png; instance=matrixBillboardPlane.dae; ttl_max=3.2; ttl_rand=2.2; vel=Vector3(0.0,0.0,0.0); vel_rand=Vector3(0.2,0.2,0.2); baseVel=0.0; deccel=Vector3(0.3,0.0,0.0); force=Vector3(0.0, 0.0, 0.0); gravity=Vector3(0.0,0.0,0.0); colour=Vector3(1.0,1.0,1.0,1.0); followPos=Vector3(0.0,0.0,0.0); followPosVel=0.0; shader_textureRotationPerSec=4.0; shader_textureRotationRandom=0.4; scalePerSec=Vector3(-0.2,0.2,0.2); scalePerSecMin=Vector3(0.05,0.05,0.05); colourRamp=Vector3(1.0,1.0,1.0,0.0)||Vector3(1.0,1.0,1.0,0.0)||; colourTimeRamp=0.0||1.0||; distanceEmit=100.0; sr_updaters=CrazyMatPart_Updater_Position||; updaters=Velocity||BasicColourRamp; name=source02; poolSize=30; blending=TRANS; sr_ttlMax=-1.0; [SOURCEEMITTER#] typeOfArea=0; area=(0.0,0.0,0.0); emitPerSecond=500; maxEmit=1; name=emit01; direction=(0.0,0.0,1.0); vel=(0.0, 0.0, 0.0); vel_rand=(0.0,0.0,0.0); pos=(0.0, 0.0, 0.0); sourceconfig=source02; <<<---!!END!!--->>>