Index of /anotherscape/v01/smeow_wl_hotel_confs/
Cloudflare Worker R2 Indexer
<<<---!!START!!--->>><<<---!!!ASSETS_smeow_wl_hotel_levelDef01.conf!!!--->>>
asset=smeow_wl_hotel_cafe_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_trashRecycler_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_trashBin_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_treeLowPoly_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_treeBig_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_restaurantFacade_phys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_restaurantFacade_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_restaurantFacade_door.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_hotelFacade_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_hotelFacade_phys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_hotelFacade_door.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_houseFacade_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_houseFacade_phys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_houseFacade_door.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_terrain.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_concretePhys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_concreteWallPhys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_concreteWallPhys_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_waterContainers.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_factoryWalls_phys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_factoryPipes_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_graveyardPhys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_graveyardEmiss.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_garbagePhys.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_train_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_pipeCaca_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_bigPipes_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_mediumPipes_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_main_decoAll.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_bardas_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_guardPost_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_pipeBlocker_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_emission01.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_trashBin.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_metalDoorLF.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_metalDoorRT.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_tvBig.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_trashRecycler.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_trashRecycler_emiss.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_tvBig_emiss.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_treeLowPoly.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_treeBig.glb||./smeow_wl_hotel_assets/||objectReusable||gltf;
asset=smeow_wl_hotel_factoryWalls02_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_teconeGrassBig01.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_teconeGrassBig03.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_teconeGrassBig04.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_teconeGrassBig02.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_scatteredBricks01.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=smeow_wl_hotel_invisiblePhys.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_metalDoorLF_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_metalDoorRT_coll.glb||./smeow_wl_hotel_assets/||phys_invisible||gltf;
asset=smeow_wl_hotel_main_deco.glb||./smeow_wl_hotel_assets/||normal||draco;
asset=Metal_DirtyOldIndustry_1k_r.png||./smeow_wl_hotel_assets/||texture||png;
asset=Metal_DirtyOldIndustry_1k_nm.png||./smeow_wl_hotel_assets/||texture||png;
asset=Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png||./smeow_wl_hotel_assets/||texture||png;
asset=ground_FreshTilledDirt_1k_d.png||./smeow_wl_hotel_assets/||texture||png;
asset=ground_LumpyMud_2k_alb.png||./smeow_wl_hotel_assets/||texture||png;
asset=AugustGrassyDirt_basecolor.png||./smeow_wl_hotel_assets/||texture||png;
asset=misc_Garbage_2k_d.png||./smeow_wl_hotel_assets/||texture||png;
asset=ground_FreshTilledDirt_1k_nm.png||./smeow_wl_hotel_assets/||texture||png;
asset=ground_LumpyMud_2k_n.png||./smeow_wl_hotel_assets/||texture||png;
asset=AugustGrassyDirt_normal.png||./smeow_wl_hotel_assets/||texture||png;
asset=misc_Garbage_2k_nm.png||./smeow_wl_hotel_assets/||texture||png;
asset=ground_FreshTilledDirt_1k_r.png||./smeow_wl_hotel_assets/||texture||png;
asset=ground_LumpyMud_2k_r.png||./smeow_wl_hotel_assets/||texture||png;
asset=AugustGrassyDirt_roughness.png||./smeow_wl_hotel_assets/||texture||png;
asset=misc_Garbage_2k_r.png||./smeow_wl_hotel_assets/||texture||png;
<<<---!!!ASSETS_smeow_wl_hotel_levelDef01_extra.conf!!!--->>>
asset=Metal_DirtyOldIndustry_1k_crazyTriplanar_aos02.png||./smeow_wl_hotel_assets/||texture||png;
asset=purplaSky01_1024.png||./smeow_wl_hotel_assets/||texture||png;
asset=simpleStars_tecone_1024.png||./smeow_wl_hotel_assets/||texture||png;
asset=crazy_blouberg_sunrise_2_1k_blurred.hdr||./aolAsstes/||hdr||hdr;
asset=star01.png||./aolAsstes/||texture||png;
asset=fbmNoiseCrazy01.png||./aolAsstes/||texture||png;
<<<---!!!LEVELDEF_smeow_wl_hotel_levelDef01.conf!!!--->>>
[LEVELDEF]
backgroundColor=rgb(0,0,0);
fog=rgb(0,0,0);
fogStart=0;
fogEnd=90;
clipFar=95;
UNCOMMENTSOMEcomposers=SAO||filmPassNormal||Glitch||Afterimage||filmPassNormal||pixelatedPass;
composers=DepthTexture||RenderEmissiveScene||CrazyOutputPass;
ambient=Vector3(0.0,0.0,0.0);
<<<---!!!LEVELSETUP_smeow_wl_hotel_levelDef01.conf!!!--->>>
[LEVELSETUP]
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_cafe_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_houseEntrance;
type=importantPos;
position=Vector3(blender-39.760372161865234,-1.0205507278442383,0.0003237724304199219);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender0.5813467502593994,-0.5813467502593994,0.5813467502593994);
[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender0.7359027862548828,-15.122428894042969,0.3676147162914276);
[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender0.9401081800460815,-9.813088417053223,0.3676147162914276);
[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender3.1863675117492676,-4.626270771026611,-0.010064705274999142);
[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender-0.653995156288147,-9.215363502502441,0.3676147162914276);
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_restaurantFacade_phys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_restaurantFacade_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_restaurantFacade_door.glb;
type=prop;
position=Vector3(blender-0.9541034698486328,1.2314262390136719,1.5659734010696411);
rotation=Vector3(blender-0.0,-0.0,0.0);
scale=Vector3(blender1.0,-1.0,1.0);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_hotelFacade_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_hotelFacade_phys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_hotelFacade_door.glb;
type=prop;
position=Vector3(blender-21.152488708496094,-1.0097233057022095,1.1735994815826416);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender1.0,-1.0,1.0);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_houseFacade_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_houseFacade_phys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_houseFacade_door.glb;
type=prop;
position=Vector3(blender-40.568702697753906,-0.3908498287200928,1.4730230569839478);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender1.0,-1.0,1.0);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_terrain.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TERRAIN;
shaderFloatParameters=triplanarUVMulti:0.17;
texture01=MAP:ground_FreshTilledDirt_1k_d.png;
texture02=MAPR:ground_LumpyMud_2k_alb.png;
texture03=MAPG:AugustGrassyDirt_basecolor.png;
texture04=MAPB:misc_Garbage_2k_d.png;
texture05=NM:ground_FreshTilledDirt_1k_nm.png;
texture06=NMR:ground_LumpyMud_2k_n.png;
texture07=NMG:AugustGrassyDirt_normal.png;
texture08=NMB:misc_Garbage_2k_nm.png;
texture09=RM:ground_FreshTilledDirt_1k_r.png;
texture10=RMR:ground_LumpyMud_2k_r.png;
texture11=RMG:AugustGrassyDirt_roughness.png;
texture12=RMB:misc_Garbage_2k_r.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_concretePhys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_concreteWallPhys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_concreteWallPhys_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_waterContainers.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_factoryWalls_phys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_factoryPipes_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_graveyardPhys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_graveyardEmiss.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
emission=true;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_garbagePhys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_train_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_pipeCaca_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_bigPipes_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
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position=Vector3(blender-39.574119567871094,23.333852767944336,4.490884780883789);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967);
collisionMesh=smeow_wl_hotel_treeBig_coll.glb;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_treeBig.glb;
type=prop;
position=Vector3(blender-12.667257308959961,25.720088958740234,6.594985008239746);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967);
collisionMesh=smeow_wl_hotel_treeBig_coll.glb;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_treeBig.glb;
type=prop;
position=Vector3(blender-52.63414001464844,44.365570068359375,4.830435276031494);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967);
collisionMesh=smeow_wl_hotel_treeBig_coll.glb;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_treeBig.glb;
type=prop;
position=Vector3(blender-39.34574890136719,45.30415344238281,4.830435276031494);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967);
collisionMesh=smeow_wl_hotel_treeBig_coll.glb;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_treeBig.glb;
type=prop;
position=Vector3(blender-50.08671569824219,2.308666229248047,0.6362769603729248);
rotation=Vector3(blender-0.0,0.0,0.0);
scale=Vector3(blender0.7569814324378967,-0.7569814324378967,0.7569814324378967);
collisionMesh=smeow_wl_hotel_treeBig_coll.glb;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_factoryWalls02_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
[MESH#]
INCR=#;
mesh=smeow_wl_teconeGrassBig01.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
[MESH#]
INCR=#;
mesh=smeow_wl_teconeGrassBig03.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
[MESH#]
INCR=#;
mesh=smeow_wl_teconeGrassBig04.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
[MESH#]
INCR=#;
mesh=smeow_wl_teconeGrassBig02.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_scatteredBricks01.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_invisiblePhys.glb;
type=invisiblePhys;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_main_deco.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
<<<---!!!LEVELSETUP_smeow_wl_hotel_levelDef01_testsDef.conf!!!--->>>
[LEVELSETUP]
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_terrain.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TERRAIN;
shaderFloatParameters=triplanarUVMulti:0.17;
texture01=MAP:ground_FreshTilledDirt_1k_d.png;
texture02=MAPR:ground_LumpyMud_2k_alb.png;
texture03=MAPG:AugustGrassyDirt_basecolor.png;
texture04=MAPB:misc_Garbage_2k_d.png;
texture05=NM:ground_FreshTilledDirt_1k_nm.png;
texture06=NMR:ground_LumpyMud_2k_n.png;
texture07=NMG:AugustGrassyDirt_normal.png;
texture08=NMB:misc_Garbage_2k_nm.png;
texture09=RM:ground_FreshTilledDirt_1k_r.png;
texture10=RMR:ground_LumpyMud_2k_r.png;
texture11=RMG:AugustGrassyDirt_roughness.png;
texture12=RMB:misc_Garbage_2k_r.png;
[MESH#]
INCR=#;
mesh=smeow_wl_hotel_restaurantFacade_phys.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
shader=TRIPLANARDECAL;
shaderFloatParameters=triplanarUVMulti:0.125;
texture01=MAPD:Metal_DirtyOldIndustry_1k_crazyTriplanar_aos.png;
texture03=RMD:Metal_DirtyOldIndustry_1k_r.png;
texture02=NMD:Metal_DirtyOldIndustry_1k_nm.png;
[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender0.9401081800460815,-9.813088417053223,0.3676147162914276);
<<<---!!!PARTICLE_jd_infinite.conf!!!--->>>
[PARTICLESYSTEM]
ttlMax=-1.0;
[source01]
typeOfArea=1;
area=Vector3(0.05,0.05,0.0.5);
direction_init=Vector3(0.0,0.0,1.0);
emitPerSecond=15;
maxEmit=-1;
emitterDecayPerSec=20;
posRelativeToSource=false;
size=Vector3(1.51,1.51,1.51);
size_randSquare=Vector3(0.1,0.1,0.1);
texture=smeow_dustParticle.png;
instance=matrixBillboardPlane.dae;
ttl_max=2.2;
ttl_rand=0.8;
vel=Vector3(0.0,0.0,0.0);
vel_rand=Vector3(1.2,1.2,1.2);
baseVel=0.0;
deccel=Vector3(0.3,0.0,0.0);
force=Vector3(0.0, 0.0, 0.0);
gravity=Vector3(0.0,0.0,0.0);
colour=Vector3(1.0,1.0,1.0,1.0);
followPos=Vector3(0.0,0.0,0.0);
followPosVel=0.0;
shader_textureRotationPerSec=4.0;
shader_textureRotationRandom=0.4;
scalePerSec=Vector3(0.2,0.2,0.2);
scalePerSecMin=Vector3(0.05,0.05,0.05);
colourRamp=Vector3(1.0,0.0,0.5,0.0)||Vector3(0.01,0.0,0.0,0.0)||;
colourTimeRamp=0.0||1.0||;
distanceEmit=100.0;
sr_updaters=CrazyMatPart_Updater_Position||;
updaters=Velocity||BasicColourRamp;
name=source01;
poolSize=30;
sr_ttlMax=-1.0;
[SOURCEEMITTER#]
typeOfArea=0;
area=(0.0,0.0,0.0);
emitPerSecond=500;
maxEmit=1;
name=emit01;
direction=(0.0,0.0,1.0);
vel=(0.0, 0.0, 0.0);
vel_rand=(0.0,0.0,0.0);
pos=(0.0, 0.0, 0.0);
sourceconfig=source01;
<<<---!!!PARTICLE_jd_infiniteMark.conf!!!--->>>
[PARTICLESYSTEM]
ttlMax=-1.0;
[source02]
typeOfArea=1;
area=Vector3(0.05,0.05,0.0.5);
direction_init=Vector3(0.0,0.0,1.0);
emitPerSecond=15;
maxEmit=-1;
emitterDecayPerSec=20;
posRelativeToSource=false;
size=Vector3(1.1,1.1,1.1);
size_randSquare=Vector3(0.5,0.5,0.5);
texture=exclamationMark01.png;
instance=matrixBillboardPlane.dae;
ttl_max=3.2;
ttl_rand=2.2;
vel=Vector3(0.0,0.0,0.0);
vel_rand=Vector3(0.2,0.2,0.2);
baseVel=0.0;
deccel=Vector3(0.3,0.0,0.0);
force=Vector3(0.0, 0.0, 0.0);
gravity=Vector3(0.0,0.0,0.0);
colour=Vector3(1.0,1.0,1.0,1.0);
followPos=Vector3(0.0,0.0,0.0);
followPosVel=0.0;
shader_textureRotationPerSec=4.0;
shader_textureRotationRandom=0.4;
scalePerSec=Vector3(-0.2,0.2,0.2);
scalePerSecMin=Vector3(0.05,0.05,0.05);
colourRamp=Vector3(1.0,1.0,1.0,0.0)||Vector3(1.0,1.0,1.0,0.0)||;
colourTimeRamp=0.0||1.0||;
distanceEmit=100.0;
sr_updaters=CrazyMatPart_Updater_Position||;
updaters=Velocity||BasicColourRamp;
name=source02;
poolSize=30;
blending=TRANS;
sr_ttlMax=-1.0;
[SOURCEEMITTER#]
typeOfArea=0;
area=(0.0,0.0,0.0);
emitPerSecond=500;
maxEmit=1;
name=emit01;
direction=(0.0,0.0,1.0);
vel=(0.0, 0.0, 0.0);
vel_rand=(0.0,0.0,0.0);
pos=(0.0, 0.0, 0.0);
sourceconfig=source02;
<<<---!!END!!--->>>