Index of /anotherscape/fluidMind/brainAware_waterSort_confs/
Cloudflare Worker R2 Indexer
<<<---!!START!!--->>><<<---!!!ASSETS_brainAware_waterSort_levelDef01.conf!!!--->>>
asset=brainAware_waterSort_cube01.glb||./brainAware_waterSort_assets/||normal||draco;
asset=waterSort_bottle01.glb||./brainAware_waterSort_assets/||objectReusable||gltf;
asset=waterSort_color01.glb||./brainAware_waterSort_assets/||objectReusable||gltf;
asset=waterSort_pour01.glb||./brainAware_waterSort_assets/||objectReusable||gltf;
aNADAsset=waterSortBG01.hdr||./brainAware_waterSort_assets/||hdr||hdr;
aNADAsset=waterSortBG01env.hdr||./brainAware_waterSort_assets/||hdr||hdr;
aNADAsset=waterSortBG01blurred.hdr||./brainAware_waterSort_assets/||hdr||hdr;
asset=waterSortBG01_50pct.hdr||./brainAware_waterSort_assets/||hdr||hdr;
asset=waterSortBG01plane.png||./brainAware_waterSort_assets/||texture||png;
asset=waterSortBG01planeBlurred.png||./brainAware_waterSort_assets/||texture||png;
<<<---!!!LEVELDEF_brainAware_waterSort_levelDef01.conf!!!--->>>
[LEVELDEF]
backgroundColor=rgb(0,0,0);
fog=rgb(0,0,0);
fogStart=0;
fogEnd=90;
clipFar=95;
UNCOMMENTSOMEcomposers=SAO||filmPassNormal||Glitch||Afterimage||filmPassNormal||pixelatedPass;
ambient=Vector3(0.9,0.9,0.9);
<<<---!!!LEVELSETUP_brainAware_waterSort_levelDef01.conf!!!--->>>
[LEVELSETUP]
[MESH#]
INCR=#;
mesh=brainAware_waterSort_cube01.glb;
type=normal;
position=Vector3(blender0.0,0.0,0.0);
rotation=Vector3(0,0,0);
scale=Vector3(1,1,1);
collision=true;
[MESH#]
INCR=#;
mesh=startPlayerPos;
type=startPlayerPos;
position=Vector3(blender0.0,0.0,-9.0);
<<<---!!END!!--->>>