Index of /anotherscape/v01/smeow_extras_confs/

NameLast ModifiedSize
📁 Parent Directory--
📄 ANIM_octoBase.conf 10/6/2026, 9:44:00 AM 138 B
📄 ASSETS_smeow_chars.conf 10/6/2026, 9:44:00 AM 979 B
📄 CINE_smeow_craftTutorial_delete.conf 10/6/2026, 9:44:00 AM 750 B
📄 CINE_smeow_craftTutorial_dog.cinetoggle 10/6/2026, 9:44:00 AM 80 B
📄 CINE_smeow_craftTutorial_menu.conf 10/6/2026, 9:44:01 AM 2.41 KB
📄 CINE_smeow_craftTutorial_move.conf 10/6/2026, 9:44:01 AM 1.95 KB
📄 CINE_smeow_craftTutorial_props.conf 10/6/2026, 9:44:01 AM 1.3 KB
📄 CINE_smeow_craftTutorial_propsDel.conf 10/6/2026, 9:44:01 AM 674 B
📄 CINE_smeow_craftTutorial_propsSet.conf 10/6/2026, 9:44:02 AM 906 B
📄 CINE_smeow_craftTutorial_rectangle.conf 10/6/2026, 9:44:02 AM 1.1 KB
📄 CINE_smeow_craftTutorial_rectdel.conf 10/6/2026, 9:44:02 AM 800 B
📄 CINE_smeow_craftTutorial_rotate.conf 10/6/2026, 9:44:02 AM 909 B
📄 CINE_smeow_craftTutorial_save.conf 10/6/2026, 9:44:03 AM 3.64 KB
📄 CINE_smeow_craftTutorial_scale.conf 10/6/2026, 9:44:03 AM 848 B
📄 CINE_smeow_craftTutorial_start.conf 10/6/2026, 9:44:03 AM 4.8 KB
📄 CINE_smeow_craftTutorial_voxelType.conf 10/6/2026, 9:44:03 AM 534 B
📄 CINE_smeow_tutorial_3p.conf 10/6/2026, 9:44:04 AM 1.49 KB
📄 CINE_smeow_tutorial_3p_mid.conf 10/6/2026, 9:44:04 AM 337 B
📄 CINE_smeow_tutorial_coffee.conf 10/6/2026, 9:44:04 AM 4.05 KB
📄 CINE_smeow_tutorial_craftTutorial.conf 10/6/2026, 9:44:04 AM 2.98 KB
📄 CINE_smeow_tutorial_dog.cinetoggle 10/6/2026, 9:44:05 AM 688 B
📄 CINE_smeow_tutorial_dontDrink.conf 10/6/2026, 9:44:05 AM 178 B
📄 CINE_smeow_tutorial_inventory.conf 10/6/2026, 9:44:05 AM 3.43 KB
📄 CINE_smeow_tutorial_jump.conf 10/6/2026, 9:44:05 AM 2.2 KB
📄 CINE_smeow_tutorial_jump_mid.conf 10/6/2026, 9:44:06 AM 333 B
📄 CINE_smeow_tutorial_move01_mid.conf 10/6/2026, 9:44:06 AM 363 B
📄 CINE_smeow_tutorial_move02.conf 10/6/2026, 9:44:06 AM 398 B
📄 CINE_smeow_tutorial_start.conf 10/6/2026, 9:44:06 AM 4.3 KB
📄 CINE_smeow_tutorial_start_mid.conf 10/6/2026, 9:44:07 AM 4.25 KB
📄 CINE_smeow_tutorial_talk.conf 10/6/2026, 9:44:07 AM 1.6 KB
📄 CINE_smeow_tutorial_talk_mid.conf 10/6/2026, 9:44:07 AM 269 B
📄 CINE_smeow_wl_hotel_coffeeDog.conf 10/6/2026, 9:44:07 AM 998 B
📄 NPCCONF_octo01.conf 10/6/2026, 9:44:07 AM 324 B
📄 NPC_smeow_dog01.conf 10/6/2026, 9:44:07 AM 303 B
📄 NPC_smeow_dog01_02.conf 10/6/2026, 9:44:08 AM 276 B
📄 NPC_smeow_dog01_kawaii.conf 10/6/2026, 9:44:08 AM 283 B
📄 NPC_smeow_dog01_moreChibi.conf 10/6/2026, 9:44:08 AM 326 B
📄 NPC_smeow_dog01_moreChibi_white.conf 10/6/2026, 9:44:08 AM 306 B
📄 PARTICLE_coffeeMachine.conf 10/6/2026, 9:44:09 AM 1.15 KB

Cloudflare Worker R2 Indexer
<<<---!!START!!--->>><<<---!!!ANIM_octoBase.conf!!!--->>> animation=smeow_octoBase01Anim||IDLE||smeow_octoBase01_anims.glb||0; animation=smeow_octoBase01Anim||WALK||smeow_octoBase01_anims.glb||1; <<<---!!!ASSETS_smeow_chars.conf!!!--->>> asset=smeow_dog01.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_smallEyes.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_kawaii.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_moreChibi.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_customSkin.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_customSkin02.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_customSkin02_white.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dog01_customSkin03.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_catBase01.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_catBase02.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dogBase01.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_dustParticle.png||./smeow_extras_assets/||texture||png; asset=smeow_octoBase01.glb||./smeow_extras_assets/||charFbx||fbx; asset=smeow_octoBase01_anims.glb||./smeow_extras_assets/||animationFbx||fbx; <<<---!!!CINE_smeow_craftTutorial_delete.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Now let's Delete some Voxels.; line=TutorialDog; [CINEMATICLINE#] dialog=With the same Craft Tool and 'SET' option chosen, Right Click on a couple of Voxels.; line=TutorialDog; [CINEMATICLINE#] dialog=Remember that Right Clicking can be achieved in a TouchScreen by clicking the Right Click Icon.; line=TutorialDog; [CINEMATICLINE#] dialog=Or with the Right Button in a Gamepad.; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_dog.cinetoggle!!!--->>> QUEST||smeow_craftTutorial||==||!started::CINE_smeow_craftTutorial_start.conf; <<<---!!!CINE_smeow_craftTutorial_menu.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Awesome!; line=TutorialDog; [CINEMATICLINE#] dialog=We have now been creating only one type of Voxel.; line=TutorialDog; [CINEMATICLINE#] dialog=But there are many types of Voxels, with different textures.; line=TutorialDog; [CINEMATICLINE#] dialog=In fact you can upload your own textures and create any type of Voxel you like!; line=TutorialDog; [CINEMATICLINE#] dialog=But we will see about that later on, when we talk about Craft Node Configuration.; line=TutorialDog; [CINEMATICLINE#] dialog=Right now let's focus on creating some other kind of Voxel.; line=TutorialDog; [CINEMATICLINE#] dialog=In the Craft Key Item there's another Option called 'ENTERMENU'.; line=TutorialDog; [CINEMATICLINE#] dialog=If you press this Option, it will take you to the Craft Menu.; line=TutorialDog; [CINEMATICLINE#] dialog=There you will see available Voxels and you will be able to choose any of them.; line=TutorialDog; [CINEMATICLINE#] dialog=Navigating in a Menu is the same as navigating the Inventory.; line=TutorialDog; [CINEMATICLINE#] dialog=With the Arrow Keys and Enter and BackSpace on a Keyboard.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavigate;0.5;" [CINEMATICLINE#] dialog=With the Arrow Buttons and the Confirm and Cancel Button in a Gamepad.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavigate;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavGamepad;0.5;" [CINEMATICLINE#] dialog=Or by pressing any Menu Item in a TouchScreen, as a normal Webpage.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_menuMobile;0.5;" [CINEMATICLINE#] dialog=Mind that to Go Back on a Touchscreen, there will always be a Big Back Button at the Left of the Screen.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_menuMobile;0.5;" [CINEMATICLINE#] dialog=Let's Navigate to the 'ENTERMENU' Option in the Craft Tool, and select another Voxel in the Menu.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_menuMobile;0.5;" <<<---!!!CINE_smeow_craftTutorial_move.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Props in the Node can be Transformed, that is Moved, Rotated or Scaled.; line=TutorialDog; [CINEMATICLINE#] dialog=To achieve this we use the Transform Tool.; line=TutorialDog; [CINEMATICLINE#] dialog=The Transform Key Item is depicted by a series of arrows.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_craftTutorial_transformIcon;0.5;" [CINEMATICLINE#] dialog=This Transform Key Item has 3 Options. 'MOVE', 'ROTATE' and 'SCALE'.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_transformIcon;0.5;" [CINEMATICLINE#] dialog=First select the 'MOVE' Option.; line=TutorialDog; [CINEMATICLINE#] dialog=Similar to the Props Tool, in the Transform Tool, when your view matches a Prop it will change colour.; line=TutorialDog; [CINEMATICLINE#] dialog=This time it will become blueish.; line=TutorialDog; [CINEMATICLINE#] dialog=If you Left Click, the Prop will become 'Selected' and it will become greyish.; line=TutorialDog; [CINEMATICLINE#] dialog=To Deselect a Prop just Right Click anywhere.; line=TutorialDog; [CINEMATICLINE#] dialog=When a Prop is Selected, four arrows will appear in its origin.; line=TutorialDog; [CINEMATICLINE#] dialog=To Transform a Selected Prop, this time to move it, use the Arrow Keys in a Keyboard.; line=TutorialDog; [CINEMATICLINE#] dialog=Or press the Arrow Icons that appeared near the Selected Prop in a TouchScreen.; line=TutorialDog; [CINEMATICLINE#] dialog=Or press the Arrow Buttons in a Gamepad.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's now, move a Prop.; line=TutorialDog; [CINEMATICLINE#] dialog=(Create one if there aren't any in the Node).; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_props.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=We will cover the next tool now. The Props Tool.; line=TutorialDog; [CINEMATICLINE#] dialog=The Tools Key Item is depicted by a palm tree.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_craftTutorial_propsIcon;0.5;" [CINEMATICLINE#] dialog=There's only one Option in this Tool, the 'ENTERMENU' Option.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_propsIcon;0.5;" [CINEMATICLINE#] dialog=In this Menu, the Props Menu you can choose Objects, that is Props, to be placed in the Node.; line=TutorialDog; [CINEMATICLINE#] dialog=Props are 3D Models that can be placed anywhere.; line=TutorialDog; [CINEMATICLINE#] dialog=As with Voxel Textures, Props can be uploaded and linked to your Node so you can use them.; line=TutorialDog; [CINEMATICLINE#] dialog=We will cover this later on, when we talk about the NodeCraft Configurator settings.; line=TutorialDog; [CINEMATICLINE#] dialog=Right now, enter the Props Menu and select any Prop.; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_propsDel.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=When you are in the Props Tool and your view matches a Prop in the Node, that Prop becomes reddish.; line=TutorialDog; [CINEMATICLINE#] dialog=If a Prop is reddish and you Right Click, the Prop will be deleted.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's try this out, delete a couple of Props.; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_propsSet.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Setting a new Prop in the Node is very easy.; line=TutorialDog; [CINEMATICLINE#] dialog=The Props Tool Key Item must be selected, mind you.; line=TutorialDog; [CINEMATICLINE#] dialog=First pick a spot you like, you can see a Small Yellow Sphere when your view matches a spot in the Voxels' surface.; line=TutorialDog; [CINEMATICLINE#] dialog=That is where the new Prop will be set.; line=TutorialDog; [CINEMATICLINE#] dialog=To set it, just Left Click.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's try setting some new Props.; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_rectangle.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Let's now use another Option in the same Craft Tool, that's the 'RECTANGLE' Option.; line=TutorialDog; [CINEMATICLINE#] dialog=When the 'RECTANGLE' Option is chosen, you can create many Voxels at a time.; line=TutorialDog; [CINEMATICLINE#] dialog=By Left Clicking once on a Voxel, a Start Position will be chosen.; line=TutorialDog; [CINEMATICLINE#] dialog=Left Clicking again on another Voxel will set an End Position.; line=TutorialDog; [CINEMATICLINE#] dialog=All Voxels between the Start and End position will be created.; line=TutorialDog; [CINEMATICLINE#] dialog=The Right Click would cancel the operation at any moment.; line=TutorialDog; [CINEMATICLINE#] dialog=Choose the 'RECTANGLE' Option in the Craft Key Item and create some Voxels.; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_rectdel.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Perfect!; line=TutorialDog; [CINEMATICLINE#] dialog=Let's now use the 'RECTDEL' Option in the same Craft Tool.; line=TutorialDog; [CINEMATICLINE#] dialog=It's exactly the same as the 'RECTANGLE' Option, but it will delete the Voxels.; line=TutorialDog; [CINEMATICLINE#] dialog=Click a Start and End Positions, and all Voxels will be deleted in that area.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's try it a few times.; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_rotate.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Let's now Rotate a Prop.; line=TutorialDog; [CINEMATICLINE#] dialog=First you need to Deselect a Selected Prop by Right Clickinga anywhere.; line=TutorialDog; [CINEMATICLINE#] dialog=After the Prop has been Deselected, choose the 'ROTATE' Option in the Transform Tool.; line=TutorialDog; [CINEMATICLINE#] dialog=Then Select any Prop by Left Clicking it and Rotate it with the Arrow Keys.; line=TutorialDog; [CINEMATICLINE#] dialog=Or by presssing the Arrow Icons near its base.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's try it!; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_save.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=We have now covered all the basics of using the Node Craft utility.; line=TutorialDog; [CINEMATICLINE#] dialog=This Nodes can be Saved and Loaded and anyone can visit them!; line=TutorialDog; [CINEMATICLINE#] dialog=To Save a Node you must have a Registered AnotherScape User.; line=TutorialDog; [CINEMATICLINE#] dialog=And you must be loggined to your User in the Dashboard.; line=TutorialDog; [CINEMATICLINE#] dialog=If all this is set, you can enter the SaveLoad Menu through the 'SAVE_LOAD' Option in the Craft Tool.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_craftTutorial_craftIcon;0.5;" [CINEMATICLINE#] dialog=You will have 5 Slots to Save your Node. Saving over a used Slot, rewrites that Slot, careful.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_craftIcon;0.5;" [CINEMATICLINE#] dialog=And you can also Load them at any time.; line=TutorialDog; [CINEMATICLINE#] dialog=Aside from that, there's also the Node Craft Configurator.; line=TutorialDog; [CINEMATICLINE#] dialog=It is a webpage where you can Configure many aspects of a Saved Node.; line=TutorialDog; [CINEMATICLINE#] dialog=In that Webpage, you will have to Login to your User and Load a Slot.; line=TutorialDog; [CINEMATICLINE#] dialog=When that is done, many options will appear.; line=TutorialDog; [CINEMATICLINE#] dialog=You can add new Assets from a Bank, or Delete existing ones.; line=TutorialDog; [CINEMATICLINE#] dialog=Assets can be Textures or Props (3D Models).; line=TutorialDog; [CINEMATICLINE#] dialog=To Link this Assets they must be uploaded somewhere in the Web.; line=TutorialDog; [CINEMATICLINE#] dialog=The easiest way is to Upload them to your AnotherScape account in the 'FILES' section.; line=TutorialDog; [CINEMATICLINE#] dialog=Once you have uploaded Assets, you can link them to this Craft Node in the Assets section of the Configurator.; line=TutorialDog; [CINEMATICLINE#] dialog=If it's a Prop, then it will inmediately appear in your Props Menu as a Prop that can be added.; line=TutorialDog; [CINEMATICLINE#] dialog=If it's a Texture you must create a new Type of Voxel in the Voxel Textures section of the Configurator.; line=TutorialDog; [CINEMATICLINE#] dialog=In the Voxel Texture section you can also change the whole look of your Voxel Textures by setting them to one of the standards.; line=TutorialDog; [CINEMATICLINE#] dialog=Space, Medieval or Vaporwave for example.; line=TutorialDog; [CINEMATICLINE#] dialog=There are other options that affect the water of the Node, the Sky or the Soft Terrain, which is an Experimental feature.; line=TutorialDog; [CINEMATICLINE#] dialog=Just remember, after you have changed everything you want, at the bottom of the Webpage, don't forget to SAVE your changes.; line=TutorialDog; [CINEMATICLINE#] dialog=Otherwise they will be lost.; line=TutorialDog; [CINEMATICLINE#] dialog=At the bottom of the Webpage there's a Direct Link, which is an URL where you can access this Craft Node by just pointing your browser to it.; line=TutorialDog; [CINEMATICLINE#] dialog=And well, I think everything has been covered now.; line=TutorialDog; [CINEMATICLINE#] dialog=You can come any time to this Node Craft Tutorial to watch the Tutorial again if you are unsure about something.; line=TutorialDog; [CINEMATICLINE#] dialog=Without further ado, have fun!; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_scale.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Let's now Scale a Prop.; line=TutorialDog; [CINEMATICLINE#] dialog=First Deselect it by Right Clicking anywhere.; line=TutorialDog; [CINEMATICLINE#] dialog=Then choose the 'SCALE' Option in the Transform Tool.; line=TutorialDog; [CINEMATICLINE#] dialog=Then Select any Prop by Left Clicking it and Scale it with the Arrow Keys.; line=TutorialDog; [CINEMATICLINE#] dialog=Or by presssing the Arrow Icons near its base.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's do it!; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_start.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Welcome to the series of Craft Nodes!; line=TutorialDog; [CINEMATICLINE#] dialog=Would you like to go through the Craft Tutorial?; line=TutorialDog; [CINEMATICLINE#] dialog=Yes, please!||Maybe later.||; input=YESTUT||NOTUT||; line=PLAYER; [CINEMATICLINE#] dialog=Perfect!; name=YESTUT; line=TutorialDog; [CINEMATICLINE#] dialog=Let's start with the basics.; line=TutorialDog; !"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;" [CINEMATICLINE#] dialog=The Craft process makes use of Key Items.; line=TutorialDog; [CINEMATICLINE#] dialog=The Selected Items in your Inventory will define what Tool is being used.; line=TutorialDog; [CINEMATICLINE#] dialog=The Selected Item is the item in the middle of the Inventory and it's bigger than all others.; line=TutorialDog; [CINEMATICLINE#] dialog=There are 3 main tools. The Craft Tool, the Props Tool and the Transform Tool.; line=TutorialDog; [CINEMATICLINE#] dialog=The Craft Tool is depicted by a small hammer.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_craftTutorial_craftIcon;0.5;" [CINEMATICLINE#] dialog=The Props Tool is depicted by a palm tree.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_craftIcon;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_propsIcon;0.5;" [CINEMATICLINE#] dialog=The Transform Tool is depicted by a series of arrows.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_propsIcon;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_transformIcon;0.5;" [CINEMATICLINE#] dialog=As any other Key Item, Tools Key Items have different Options, and by choosing that Option a certain behaviour will take place.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_transformIcon;0.5;" [CINEMATICLINE#] dialog=Let's start with the Craft Tool's 'SET' Option. Navigate to it and press it.; line=TutorialDog; [CINEMATICLINE#] dialog=When you are in the SET Option you can create or destroy single Voxels.; line=TutorialDog; [CINEMATICLINE#] dialog=You can do this with the Left and Right Click of the mouse.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtons;0.5;" [CINEMATICLINE#] dialog=Or the Left Click Icon and the Right Click Icon on TouchScreens.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtons;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsMobile;0.5;" [CINEMATICLINE#] dialog=Or the Left and Right Buttons on Gamepads.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsGamepad;0.5;" [CINEMATICLINE#] dialog=Or the Left and Right Buttons in the front of the Controller in VR Headsets.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;" [CINEMATICLINE#] dialog=Keep in mind that in VR Headsets, the Left Click is the Button on the RIGHT Controller.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;" [CINEMATICLINE#] dialog=And the Right Click is the Button on the LEFT Controller.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;" [CINEMATICLINE#] dialog=In VR Headsets you can point the Right Controller to the point where you want to create or delete Voxels.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;" [CINEMATICLINE#] dialog=For ease in this Tutorial, we will refer to them as only the Left and Right Click.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsVR;0.5;" [CINEMATICLINE#] dialog=But always bear in mind that there are TouchScreen Buttons, Gamepad Buttons and VR Controller Buttons for this actions.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;" [CINEMATICLINE#] dialog=(Remember that in VR Headsets to use Menus, like the Inventory, you must open open your arms so the Controllers are almost behind you); line=TutorialDog; [CINEMATICLINE#] dialog=Now, let's navigate to the Craft Key Item or Tool and select the 'SET' option...; line=TutorialDog; [CINEMATICLINE#] dialog=And Create, with Left Click a few Voxels.; line=TutorialDog; forceEnd=True; [CINEMATICLINE#] dialog=Awesome, you can come at any time!; name=NOTUT; line=TutorialDog; <<<---!!!CINE_smeow_craftTutorial_voxelType.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Let's now add Voxels but of a different type.; line=TutorialDog; [CINEMATICLINE#] dialog=In the Craft Key Item, choose the 'SET' Option and create a few Voxels.; line=TutorialDog; <<<---!!!CINE_smeow_tutorial_3p.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=Right now you are seeing everything from a First Person View, to toggle to Third Person, far and close, press the following:; line=TutorialDog; [CINEMATICLINE#] dialog=The E Key with a Keyboard.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_3p;0.5;" [CINEMATICLINE#] dialog=Or press the Third Person Icon in mobiles.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_3p;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_3pMobile;0.5;" [CINEMATICLINE#] dialog=Or the Third Person Button with Gamepads.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_3pMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_3pGamepad;0.5;" [CINEMATICLINE#] dialog=Using this Keys or Buttons will toggle between First Person, Third Person and Third Person close up.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_3pGamepad;0.5;" [CINEMATICLINE#] dialog=In VR Headsets there's no Third Person mode, so we will skip this excercise.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's give it a try!; line=TutorialDog; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;" <<<---!!!CINE_smeow_tutorial_3p_mid.conf!!!--->>> [CINEMATICDEF] name=move01Mid; [CINEMATICLINE#] dialog=Toggle between First Person, Third Person and Third Person Closeup.; line=TutorialDog; [CINEMATICLINE#] dialog=Use the E Key, Press the Third Person Icon on Touchscreens or use the Third Person Button on Gamepads (The TRIANGLE or Y Button in normla Gamepads); line=TutorialDog; <<<---!!!CINE_smeow_tutorial_coffee.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=(Drinks coffee); line=TutorialDog; [CINEMATICLINE#] dialog=Thanks! The Coffee is amazing! It's the best Coffee in all of AnotherScape.; line=TutorialDog; [CINEMATICLINE#] dialog=Now, let's cover Users and Channels.; line=TutorialDog; [CINEMATICLINE#] dialog=Now, let's cover Users and Channels.; line=TutorialDog; [CINEMATICLINE#] dialog=Most AnotherScape Nodes are Multiplayer, not all of them, though.; line=TutorialDog; [CINEMATICLINE#] dialog=You need a registered User from the AnotherScape main Webpage to use this feature, it's free.; line=TutorialDog; [CINEMATICLINE#] dialog=If you have a registered User you can Log In into your account in any Node through the Dashboard.; line=TutorialDog; [CINEMATICLINE#] dialog=To enter the Dashboard with a Keyboard, use the Escape Key.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_enterDash;0.5;" [CINEMATICLINE#] dialog=In a TouchScreen you can press the AOS Button on the right side of your screen.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_enterDash;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_enterDashMobile;0.5;" [CINEMATICLINE#] dialog=There's no button on a Gamepad to enter the Dashboard.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_enterDashMobile;0.5;" [CINEMATICLINE#] dialog=In the Dashboard you can input your Username and Password.; line=TutorialDog; [CINEMATICLINE#] dialog=When you are loggined there are two options to connect with other Users.; line=TutorialDog; [CINEMATICLINE#] dialog=You can create a Channel, set a Channel Password to it and send it to your friends to join that Channel.; line=TutorialDog; [CINEMATICLINE#] dialog=Or you can Join the Channel of someone else if you have the password.; line=TutorialDog; [CINEMATICLINE#] dialog=If you and some other Users are in the same Node and in the same Channel you will be in Multiplayer.; line=TutorialDog; [CINEMATICLINE#] dialog=You will be able to see each other's Avatars and in certain Nodes, hear each other.; line=TutorialDog; [CINEMATICLINE#] dialog=Even if you can't hear each other out, you can always type things that can be seen by anyone on your Channel.; line=TutorialDog; [CINEMATICLINE#] dialog=To access this in-game Chat use the BACKQUOTE Key on a Keyboard...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_enterChat;0.5;" [CINEMATICLINE#] dialog=That's the Key below ESCAPE and above TAB. Just Left of the Numbers.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_enterChat;0.5;" [CINEMATICLINE#] dialog=Or press the Chat Button on a TouchScreen.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_enterChat;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_enterChatMobile;0.5;" [CINEMATICLINE#] dialog=The Chat is a small textarea where you can type text and then send it. Everyone will see the text above your Avatar.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_enterChatMobile;0.5;" [CINEMATICLINE#] dialog=That would be the End of this Tutorial...; line=TutorialDog; [CINEMATICLINE#] dialog=There's another Tutorial about creating Nodes inside of AnotherScape through the Craft Node.; line=TutorialDog; [CINEMATICLINE#] dialog=If you want to access that Tutorial, come talk to me at any time.; line=TutorialDog; [CINEMATICLINE#] dialog=Have fun and be very welcomed to AnotherScape! Take any of the exits to go to the Alpha Market.; line=TutorialDog; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;" !"TELETRANSPORT;TutorialDog;Vector3(blender3.90, -9.27, 0.37);QWOWNONE;" //sigue el anotherscape dashboard, channels, la pagina the anotherscape, el aoschat y el ANIM del aoschat. //poner siempre al player en una posicion correcta en los cinematicos <<<---!!!CINE_smeow_tutorial_craftTutorial.conf!!!--->>> [CINEMATICDEF] name=start01; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1|; !"NPCACTION;GOTOPOS;TutorialDog;GOTOPOSITION;Vector3(0.0,0.0,0.0);PLAYER;Vector3(2.5,1.0,0.0);" [CINEMATICLINE#] dialog=Hi! Welcome to AnotherScape! Press ENTER or Touch the Dialog or the Confirm Button (Gamepads) to continue...; line=TutorialDog; [CINEMATICLINE#] dialog=Would you like to go through the tutorial? Use the Arrow Keys and Enter to Select an option...; line=TutorialDog; [CINEMATICLINE#] dialog=In Mobile you can just press the desire option...; line=TutorialDog; [CINEMATICLINE#] dialog=Or in Gamepads use the Arrow Keys and the Confirm Button.; line=TutorialDog; [CINEMATICLINE#] dialog=Yes, please!||I'm fine, thanks.||; input=YESTUT||NOTUT||; line=PLAYER; [CINEMATICLINE#] dialog=Awesome!; name=YESTUT; line=TutorialDog; [CINEMATICLINE#] dialog=Let's cover movement first. Use the WASD Keys to Move...; line=TutorialDog; [CINEMATICLINE#] dialog=Or sliding your finger in the Left Side of the screen in mobile...; line=TutorialDog; [CINEMATICLINE#] dialog=Or with the Left Stick in Gamepads and VR Glasses.; line=TutorialDog; [CINEMATICLINE#] dialog=With a Keyboard...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_move;0.5;" [CINEMATICLINE#] dialog=With a TouchScreen...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_move;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad... (on VR Glasses the controller must be somewhat infront of you); line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveGamepad;0.5;" [CINEMATICLINE#] dialog=To Rotate the camera use the Mouse Movement...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveGamepad;0.5;"; [CINEMATICLINE#] dialog=Or slide your finger on the Right Side of a TouchScreen on Mobile...; line=TutorialDog; [CINEMATICLINE#] dialog=Or use the Right Stick on a GamePad.; line=TutorialDog; [CINEMATICLINE#] dialog=With a Mouse...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_rotate;0.5;" [CINEMATICLINE#] dialog=With a TouchScreen...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotate;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad... (on VR Glasses the controller must be somewhat infront of you); line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateGamepad;0.5;" [CINEMATICLINE#] dialog=Let's try all this out. Walk to where the Yellow Stars appear.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateGamepad;0.5;"; !"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;" [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;GENERALACTION_LEVEL;TUTORIAL_MOVE01;1.0;Vector3(0.0);QWOWNONE;" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" forceEnd=True; [CINEMATICLINE#] dialog=Sure! Enjoy!; name=NOTUT; forceEnd=true; line=TutorialDog; <<<---!!!CINE_smeow_tutorial_dog.cinetoggle!!!--->>> QUEST||smeow_tutorial||==||move01::CINE_smeow_tutorial_move01_mid.conf; QUEST||smeow_tutorial||==||move02::CINE_smeow_tutorial_move01_mid.conf; QUEST||smeow_tutorial||==||move03::CINE_smeow_tutorial_move01_mid.conf; QUEST||smeow_tutorial||==||jump::CINE_smeow_tutorial_jump_mid.conf; QUEST||smeow_tutorial||==||3p::CINE_smeow_tutorial_3p_mid.conf; QUEST||smeow_tutorial||==||talk::CINE_smeow_tutorial_talk.conf; QUEST||smeow_tutorial||==||coffee::CINE_smeow_tutorial_talk_mid.conf; QUEST||smeow_tutorial||==||coffee::CINE_smeow_tutorial_talk_mid.conf; QUEST||smeow_tutorial||ended::CINE_smeow_tutorial_start_mid.conf; QUEST||smeow_tutorial||!started::CINE_smeow_tutorial_start_mid.conf; <<<---!!!CINE_smeow_tutorial_dontDrink.conf!!!--->>> [CINEMATICDEF] name=move01Mid; [CINEMATICLINE#] dialog=I must not drink this Coffee.; line=PLAYER; [CINEMATICLINE#] dialog=I gotta give it to the Tutorial Dog.; line=PLAYER; <<<---!!!CINE_smeow_tutorial_inventory.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=You have an Inventory on the Right Side of your Screen.; line=TutorialDog; [CINEMATICLINE#] dialog=That Inventory is populated with Key Items.; line=TutorialDog; [CINEMATICLINE#] dialog=Key Items vary from Node to Node, the creator of the Node decides which to use.; but there's a special one called the 'Activator' Key Item, it's depicted by a Question Mark over a Red Star.; line=TutorialDog; [CINEMATICLINE#] dialog=But there's a special Key Item called the 'Activator', it's depicted by a Question Mark over a Red Star.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_inventory01;0.5;" [CINEMATICLINE#] dialog=The Activator may be used to interact with things or persons around you. For example you can talk with Npcs with it.; line=TutorialDog; [CINEMATICLINE#] dialog=To Navigate through your Inventory with a Keyboard, use the Arrow Keys.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_inventory01;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavigate;0.5;" [CINEMATICLINE#] dialog=Enter and BackSpace are the Confirm and Cancel Keys respectively.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_inventory01;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavigate;0.5;" [CINEMATICLINE#] dialog=In a TouchScreen you can use the Arrow Icons on the Top and Bottom of your Inventory to Navigate...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavigate;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavMobile;0.5;" [CINEMATICLINE#] dialog=... and tapping the Central Icon or its Options to Confirm.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavigate;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad, use the Arrow Buttons to Navigate...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavGamepad;0.5;" [CINEMATICLINE#] dialog=... and the Confirm and Cancel Button as shown on the image.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavGamepad;0.5;" [CINEMATICLINE#] dialog=With a VR Headset you must open your arms until they are almost behind you.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;" [CINEMATICLINE#] dialog=Use the Stick on the Right Controller to naviaget...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavVR;0.5;" [CINEMATICLINE#] dialog=And the Buttons on that Controller to Confirm and Cancel, as shown in the diagram.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_invNavVR;0.5;" [CINEMATICLINE#] dialog=Now, let's try this out. Come near me and talk to me.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_invNavVR;0.5;" [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"TELETRANSPORT;TutorialDog;Vector3(blender-0.65, -9.22, 0.37);QWOWNONE;" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;" <<<---!!!CINE_smeow_tutorial_jump.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" [CINEMATICLINE#] dialog=(In VR Headsets remember to open your arms to press the Confirm Button and keep the Dialog going); line=TutorialDog; [CINEMATICLINE#] dialog=A Node is a World or Level created by someone.; line=TutorialDog; [CINEMATICLINE#] dialog=Different Nodes can connect to other Nodes, teleporting you to another Node.; line=TutorialDog; [CINEMATICLINE#] dialog=Internally a Node is a Webpage, and as an HTML Link that takes you to another Webpage, so are Nodes connected.; line=TutorialDog; [CINEMATICLINE#] dialog=The creator of a Node can decide most things about a Node, for example if it's allowed to Jump or Fly, along many many other things.; line=TutorialDog; [CINEMATICLINE#] dialog=In Nodes where you can Jump, the common way to do it with a Keyboard is using the Space Key.; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_jump;0.5;" [CINEMATICLINE#] dialog=Or softly Tapping on the Right Side of the Touchscreen in mobiles.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_jump;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_jumpMobile;0.5;" [CINEMATICLINE#] dialog=Or using the Jump Button on Gamepads.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_jumpMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_jumpGamepad;0.5;" [CINEMATICLINE#] dialog=In VR Headsets use the Jump Button, again, the Controllers must be somewhat in front of you.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_jumpGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_jumpVR;0.5;" [CINEMATICLINE#] dialog=Some Nodes allow Double Jump, or Infinite Jump, where in midair you can jump again.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_jumpVR;0.5;" [CINEMATICLINE#] dialog=Let's try jumping a few times!; line=TutorialDog; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;" <<<---!!!CINE_smeow_tutorial_jump_mid.conf!!!--->>> [CINEMATICDEF] name=move01Mid; [CINEMATICLINE#] dialog=Jump a few times.; line=TutorialDog; [CINEMATICLINE#] dialog=Use the Space Key, Tap the Right Side of a TouchScreen or use the Jump Button on Gamepads (The SQUARE or X Button in normla Gamepads), or the Main Button on the Right Controller in VR Headsets.; line=TutorialDog; <<<---!!!CINE_smeow_tutorial_move01_mid.conf!!!--->>> [CINEMATICDEF] name=move01Mid; [CINEMATICLINE#] dialog=Move to the Yellow Star. Follow the Yellow Arrow if you don't see the Star.; line=TutorialDog; [CINEMATICLINE#] dialog=WASD or Left Side of TouchScreen or Left Joystick to move.; line=TutorialDog; [CINEMATICLINE#] dialog=Mouse or Right Side of TouchScreen or Right Joystick to rotate.; line=TutorialDog; <<<---!!!CINE_smeow_tutorial_move02.conf!!!--->>> [CINEMATICDEF] name=move02; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"TELETRANSPORT;TutorialDog;Vector3(blender3.19, -4.63, -0.01);QWOWNONE;" [CINEMATICLINE#] dialog=Keep moving to the Yellow Star to practice.; line=TutorialDog; !"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;" <<<---!!!CINE_smeow_tutorial_start.conf!!!--->>> [CINEMATICDEF] name=start01; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1|; !"NPCACTION;GOTOPOS;TutorialDog;GOTOPOSITION;Vector3(0.0,0.0,0.0);PLAYER;Vector3(2.5,1.0,0.0);" !"SPECIALACTION;GENERALACTION_LEVEL;VR_LOCKMODE_MENU;1.0;Vector3(0.0);QWOWNONE;" [CINEMATICLINE#] dialog=Hi! Welcome to AnotherScape! Press ENTER or Touch the Dialog or the Confirm Button (Gamepads and VR) to continue... ; line=TutorialDog; [CINEMATICLINE#] dialog=Would you like to go through the tutorial? Use the Arrow Keys and Enter to Select an option...; line=TutorialDog; [CINEMATICLINE#] dialog=In Mobile you can just press the desired option...; line=TutorialDog; [CINEMATICLINE#] dialog=In Gamepads or VR use the Arrow Buttons or Left Stick and the Confirm Button, the Main Button on the Right.; line=TutorialDog; [CINEMATICLINE#] dialog=Yes, please!||I'm fine, thanks.||; input=YESTUT||NOTUT||VR||; line=PLAYER; [CINEMATICLINE#] dialog=Sure! Enjoy!; name=NOTUT; forceEnd=true; line=TutorialDog; [CINEMATICLINE#] dialog=Awesome!; name=YESTUT; line=TutorialDog; [CINEMATICLINE#] dialog=Let's cover movement first. Use the WASD Keys to Move...; line=TutorialDog; [CINEMATICLINE#] dialog=Or sliding your finger in the Left Side of the screen in mobile...; line=TutorialDog; [CINEMATICLINE#] dialog=Or with the Left Stick in Gamepads and VR Headsets.; line=TutorialDog; [CINEMATICLINE#] dialog=With a Keyboard...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_move;0.5;" [CINEMATICLINE#] dialog=With a TouchScreen...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_move;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveGamepad;0.5;" [CINEMATICLINE#] dialog=With a VR Headset (like Oculus), use the Stick in the Left Controller.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveVR;0.5;" [CINEMATICLINE#] dialog=When moving your character in VR Headsets, the Controllers must be somewhat in front of you.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_closeArmsVR;0.5;" [CINEMATICLINE#] dialog=And when using the Interface, like Menus or Dialogs, you must move your arms so the Controllers are almost behind you, as shown in the diagram.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_closeArmsVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;" [CINEMATICLINE#] dialog=Just in this Dialog you don't have to open your arms, but in the next ones you will have to open them to use the Dialog.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_closeArmsVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;" [CINEMATICLINE#] dialog=To Rotate the camera use the Mouse Movement...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;"; [CINEMATICLINE#] dialog=Or slide your finger on the Right Side of a TouchScreen on Mobile...; line=TutorialDog; [CINEMATICLINE#] dialog=Or use the Right Stick on a GamePad and VR Headsets.; line=TutorialDog; [CINEMATICLINE#] dialog=With a Mouse...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_rotate;0.5;" [CINEMATICLINE#] dialog=With a TouchScreen...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotate;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateGamepad;0.5;" [CINEMATICLINE#] dialog=With a VR Headset, use the Stick in the Right Controller (again, the Controllers must be somewhat in front of you.); line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateVR;0.5;" [CINEMATICLINE#] dialog=Let's try all this out. Walk to where the Yellow Stars appear.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateVR;0.5;"; !"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;" [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;GENERALACTION_LEVEL;TUTORIAL_MOVE01;1.0;Vector3(0.0);QWOWNONE;" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" forceEnd=True; <<<---!!!CINE_smeow_tutorial_start_mid.conf!!!--->>> [CINEMATICDEF] name=start01; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1|; !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" [CINEMATICLINE#] dialog=Would you like to go through the tutorial? Use the Arrow Keys and Enter to Select an option...; line=TutorialDog; [CINEMATICLINE#] dialog=In Mobile you can just press the desire option...; line=TutorialDog; [CINEMATICLINE#] dialog=Or in Gamepads use the Arrow Keys and the Confirm Button.; line=TutorialDog; [CINEMATICLINE#] dialog=Yes, please!||I'm fine, thanks, but maybe I would like the Craft Tutorial.||; input=YESTUT||NOTUT||; line=PLAYER; [CINEMATICLINE#] dialog=Awesome!; name=YESTUT; line=TutorialDog; [CINEMATICLINE#] dialog=Let's cover movement first. Use the WASD Keys to Move...; line=TutorialDog; [CINEMATICLINE#] dialog=Or sliding your finger in the Left Side of the screen in mobile...; line=TutorialDog; [CINEMATICLINE#] dialog=Or with the Left Stick in Gamepads and VR Headsets.; line=TutorialDog; [CINEMATICLINE#] dialog=With a Keyboard...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_move;0.5;" [CINEMATICLINE#] dialog=With a TouchScreen...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_move;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveGamepad;0.5;" [CINEMATICLINE#] dialog=With a VR Headset (like Oculus), use the Stick in the Left Controller.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_moveVR;0.5;" [CINEMATICLINE#] dialog=When moving your character in VR Headsets, the Controllers must be somewhat in front of you.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_moveVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_closeArmsVR;0.5;" [CINEMATICLINE#] dialog=And when using the Interface, like Menus or Dialogs, you must move your arms so the Controllers are almost behind you, as shown in the diagram.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_closeArmsVR;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;" [CINEMATICLINE#] dialog=To Rotate the camera use the Mouse Movement...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;"; [CINEMATICLINE#] dialog=Or slide your finger on the Right Side of a TouchScreen on Mobile...; line=TutorialDog; [CINEMATICLINE#] dialog=Or use the Right Stick on a GamePad and VR Headsets.; line=TutorialDog; [CINEMATICLINE#] dialog=With a Mouse...; line=TutorialDog; !"SPECIALACTION;OVERSHOW;aos_tutorial_rotate;0.5;" [CINEMATICLINE#] dialog=With a TouchScreen...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotate;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateMobile;0.5;" [CINEMATICLINE#] dialog=With a Gamepad...; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateMobile;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateGamepad;0.5;" [CINEMATICLINE#] dialog=With a VR Headset, use the Stick in the Right Controller (again, the Controllers must be somewhat in front of you.); line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateGamepad;0.5;" !"SPECIALACTION;OVERSHOW;aos_tutorial_rotateVR;0.5;" [CINEMATICLINE#] dialog=Let's try all this out. Walk to where the Yellow Stars appear.; line=TutorialDog; !"SPECIALACTION;OVERHIDE;aos_tutorial_rotateVR;0.5;"; !"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;" [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;GENERALACTION_LEVEL;TUTORIAL_MOVE01;1.0;Vector3(0.0);QWOWNONE;" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" forceEnd=True; [CINEMATICLINE#] dialog=Sure!; name=NOTUT; line=TutorialDog; [CINEMATICLINE#] dialog=Would you like to go through the Craft Tutorial?; line=TutorialDog; [CINEMATICLINE#] dialog=Yes, please!||I'm fine, thanks.||; input=YESCRAFT||NOTCRAFT||; line=PLAYER; [CINEMATICLINE#] dialog=We will Teleport to the Craft Node and there we will start the Tutorial.; line=TutorialDog; name=YESCRAFT; !"SPECIALACTION;GENERALACTION_LEVEL;STARTCRAFTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;" forceEnd=True; [CINEMATICLINE#] dialog=Awesome, you can come at any time!; name=NOTCRAFT; line=TutorialDog; forceEnd=True; <<<---!!!CINE_smeow_tutorial_talk.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.5; !"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;" !"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;" !"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);" !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"SPECIALACTION;GENERALACTION_LEVEL;HIDEDIALOG;1.0;Vector3(0.0);QWOWNONE;" [CINEMATICLINE#] dialog=The Key Items in your inventory have different options each.; line=TutorialDog; [CINEMATICLINE#] dialog=Some Key Items can be USED, others can be USED WITH things aroud you or GIVEN or SHOWN to a person that's close.; line=TutorialDog; [CINEMATICLINE#] dialog=Some Key Items have special actions like READ or so.; line=TutorialDog; [CINEMATICLINE#] dialog=Let's try all this out.; line=TutorialDog; [CINEMATICLINE#] dialog=There's a Coffee Shop behind me. Go there and ask the Bartender to prepare a Cup of Coffee.; line=TutorialDog; [CINEMATICLINE#] dialog=He will give you the Coffee Key Item, come back and give it to me.; line=TutorialDog; [CINEMATICLINE#] dialog=You might have noticed already that there's sometimes a Yellow Star in the world...; line=TutorialDog; [CINEMATICLINE#] dialog=Or a small Yellow Arrow around the edges of your screen...; line=TutorialDog; [CINEMATICLINE#] dialog=This icons depict a place where you have to go or do something.; line=TutorialDog; [CINEMATICLINE#] dialog=Follow them if unsure as to where to go.; line=TutorialDog; [CINEMATICLINE#] dialog=QWOWNONE; line=TutorialDog|0.1; !"SPECIALACTION;FADEFROM;QWOWNONE;0.5;" !"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;" <<<---!!!CINE_smeow_tutorial_talk_mid.conf!!!--->>> [CINEMATICDEF] name=jump; [CINEMATICLINE#] dialog=Go to the Coffee Shop behind me and ask the Bartender to prepare a Cup of Coffee.; line=TutorialDog; [CINEMATICLINE#] dialog=He will give you the Coffee Key Item, come back and give it to me.; line=TutorialDog; <<<---!!!CINE_smeow_wl_hotel_coffeeDog.conf!!!--->>> [CINEMATICDEF] name=start01; [CINEMATICLINE#] dialog=Would you like a coffee?; line=CoffeeDog; [CINEMATICLINE#] dialog=Yes, please!||No thanks||; input=YESCOF||NOCOF||; line=PLAYER; [CINEMATICLINE#] dialog=Wait a bit; name=YESCOF; line=CoffeeDog; [CINEMATICLINE#] dialog=QWOWNONE; line=CoffeeDog|0.1|; !"NPCACTION;GOTOPOS;CoffeeDog;GOTOPOSITION;Vector3(blender-7.72, 2.98, 0.19);QWOWNONE;Vector3(1.0,1.0,0.0);" [CINEMATICLINE#] dialog=QWOWNONE; line=CoffeeDog|1.5|; !"SPECIALACTION;GENERALACTION_LEVEL;MAKECOFFEE;1.0;Vector3(0.0);loquesea;" [CINEMATICLINE#] dialog=QWOWNONE; line=CoffeeDog|0.1|; !"NPCACTION;GOTOPOS;CoffeeDog;GOTOPOSITION;Vector3(blender-9.07, 2.08, 0.19);QWOWNONE;Vector3(0.5,1.0,0.0);" [CINEMATICLINE#] dialog=There you go! Enjoy it!; forceEnd=True; line=CoffeeDog; !"FACEPOS;CoffeeDog;PLAYER;Vector3(0,0,0);" !"SPECIALACTION;GENERALACTION_LEVEL;GIVEITEM;1.0;Vector3(0.0);CoffeeCup;" [CINEMATICLINE#] dialog=Suit yourself.; name=NOCOF; forceEnd=true; line=CoffeeDog; <<<---!!!NPCCONF_octo01.conf!!!--->>> [NPCCONF] capsuleHeight=1.5; capsuleRadius=0.35; extraScale=0.68; scale=1.0; feetOffset=0.0; oficialName=User; interactable=false; rangeOfInter=2.0; examineDialog=Exported from Blender; mixerMaxDistance=10.0; npcSimplifiedPhysics=true; calculateFeetOffset=false; mesh=smeow_octoBase01.glb; animConfig=smeow_octoBase01Anim; <<<---!!!NPC_smeow_dog01.conf!!!--->>> [NPCCONF] capsuleHeight=1.0; capsuleRadius=0.35; mesh=smeow_dog01_smallEyes.glb; extraScale=0.68; scale=0.85; animConfig=mixamoSkeleton; feetOffset=-0.45; oficialName=Coffee Dog; interactable=true; rangeOfInter=4.0; examineDialog=A Dog selling coffee.; mixerMaxDistance=10.0; npcSimplifiedPhysics=true; <<<---!!!NPC_smeow_dog01_02.conf!!!--->>> [NPCCONF] capsuleHeight=1.0; capsuleRadius=0.35; mesh=smeow_dog01.glb; extraScale=0.68; scale=0.85; animConfig=mixamoSkeleton; feetOffset=-0.45; oficialName=Rest Dog; interactable=true; rangeOfInter=4.0; examineDialog=A Dog.; mixerMaxDistance=10.0; npcSimplifiedPhysics=true; <<<---!!!NPC_smeow_dog01_kawaii.conf!!!--->>> [NPCCONF] capsuleHeight=1.0; capsuleRadius=0.35; mesh=smeow_dog01_kawaii.glb; extraScale=0.68; scale=0.85; animConfig=mixamoSkeleton; feetOffset=-0.65; oficialName=Rest Dog; interactable=true; rangeOfInter=4.0; examineDialog=A Dog.; mixerMaxDistance=10.0; npcSimplifiedPhysics=true; <<<---!!!NPC_smeow_dog01_moreChibi.conf!!!--->>> [NPCCONF] capsuleHeight=1.0; capsuleRadius=0.35; mesh=smeow_catBase02.glb; extraScale=0.68; scale=0.85; animConfig=mixamoSkeleton; feetOffset=-0.21; oficialName=Rest Dog; interactable=true; rangeOfInter=4.0; examineDialog=A Dog.; mixerMaxDistance=10.0; npcSimplifiedPhysics=true; floorVelocity=15.0; calculateFeetOffset=true; <<<---!!!NPC_smeow_dog01_moreChibi_white.conf!!!--->>> [NPCCONF] capsuleHeight=1.0; capsuleRadius=0.35; mesh=smeow_dogBase01.glb; extraScale=0.68; scale=0.85; animConfig=mixamoSkeleton; feetOffset=-0.8; oficialName=Rest Dog; interactable=true; rangeOfInter=4.0; examineDialog=A Dog.; mixerMaxDistance=10.0; npcSimplifiedPhysics=true; calculateFeetOffset=true; <<<---!!!PARTICLE_coffeeMachine.conf!!!--->>> [PARTICLESYSTEM] ttlMax=2.0; [smoke01] typeOfArea=1; area=Vector3(0.2,0.2,0.2); direction_init=Vector3(0.0,0.0,1.0); emitPerSecond=100; maxEmit=3; emitterDecayPerSec=20; posRelativeToSource=false; size=Vector3(0.9,0.4,0.4); size_randSquare=Vector3(1.0,1.0,1.0); texture=smeow_dustParticle.png; ttl_max=1.5; ttl_rand=0.5; vel=Vector3(0.0,1.5,0.0); vel_rand=Vector3(0.3,0.3,0.3); baseVel=0.0; deccel=Vector3(0.3,0.0,0.0); force=Vector3(0.0, -1.0, 0.0); gravity=Vector3(0.0,0.0,0.0); colour=Vector3(1.0,1.0,1.0,1.0); followPos=Vector3(0.0,0.0,0.0); followPosVel=0.0; shader_textureRotationPerSec=2.0; shader_textureRotationRandom=0.4; scalePerSec=Vector3(1.3,0.2,0.2); scalePerSecMin=Vector3(0.05,0.05,0.05); colourRamp=Vector3(0.0,0.0,0.0,0.0)||Vector3(0.2,0.2,0.2,0.0)||Vector3(0.0,0.0,0.0,0.0)||; colourTimeRamp=0.0||0.4||1.0||; distanceEmit=100.0; sr_updaters=CrazyMatPart_Updater_Position||; updaters=Velocity||ColourRamp; name=smoke01; poolSize=6; sr_ttlMax=2.0; [SOURCEEMITTER#] typeOfArea=0; area=(0.0,0.0,0.0); emitPerSecond=500; maxEmit=1; name=emit02; direction=(0.0,0.0,1.0); vel=(0.0, 0.0, 0.0); vel_rand=(0.0,0.0,0.0); pos=(0.0, 0.0, 0.0); sourceconfig=smoke01; <<<---!!END!!--->>>