Index of /anotherscape/v01/smeow_extras_confs/
| Name | Last Modified | Size |
| 📁 Parent Directory | - | - |
| 📄 ANIM_octoBase.conf |
10/6/2026, 9:44:00 AM |
138 B |
| 📄 ASSETS_smeow_chars.conf |
10/6/2026, 9:44:00 AM |
979 B |
| 📄 CINE_smeow_craftTutorial_delete.conf |
10/6/2026, 9:44:00 AM |
750 B |
| 📄 CINE_smeow_craftTutorial_dog.cinetoggle |
10/6/2026, 9:44:00 AM |
80 B |
| 📄 CINE_smeow_craftTutorial_menu.conf |
10/6/2026, 9:44:01 AM |
2.41 KB |
| 📄 CINE_smeow_craftTutorial_move.conf |
10/6/2026, 9:44:01 AM |
1.95 KB |
| 📄 CINE_smeow_craftTutorial_props.conf |
10/6/2026, 9:44:01 AM |
1.3 KB |
| 📄 CINE_smeow_craftTutorial_propsDel.conf |
10/6/2026, 9:44:01 AM |
674 B |
| 📄 CINE_smeow_craftTutorial_propsSet.conf |
10/6/2026, 9:44:02 AM |
906 B |
| 📄 CINE_smeow_craftTutorial_rectangle.conf |
10/6/2026, 9:44:02 AM |
1.1 KB |
| 📄 CINE_smeow_craftTutorial_rectdel.conf |
10/6/2026, 9:44:02 AM |
800 B |
| 📄 CINE_smeow_craftTutorial_rotate.conf |
10/6/2026, 9:44:02 AM |
909 B |
| 📄 CINE_smeow_craftTutorial_save.conf |
10/6/2026, 9:44:03 AM |
3.64 KB |
| 📄 CINE_smeow_craftTutorial_scale.conf |
10/6/2026, 9:44:03 AM |
848 B |
| 📄 CINE_smeow_craftTutorial_start.conf |
10/6/2026, 9:44:03 AM |
4.8 KB |
| 📄 CINE_smeow_craftTutorial_voxelType.conf |
10/6/2026, 9:44:03 AM |
534 B |
| 📄 CINE_smeow_tutorial_3p.conf |
10/6/2026, 9:44:04 AM |
1.49 KB |
| 📄 CINE_smeow_tutorial_3p_mid.conf |
10/6/2026, 9:44:04 AM |
337 B |
| 📄 CINE_smeow_tutorial_coffee.conf |
10/6/2026, 9:44:04 AM |
4.05 KB |
| 📄 CINE_smeow_tutorial_craftTutorial.conf |
10/6/2026, 9:44:04 AM |
2.98 KB |
| 📄 CINE_smeow_tutorial_dog.cinetoggle |
10/6/2026, 9:44:05 AM |
688 B |
| 📄 CINE_smeow_tutorial_dontDrink.conf |
10/6/2026, 9:44:05 AM |
178 B |
| 📄 CINE_smeow_tutorial_inventory.conf |
10/6/2026, 9:44:05 AM |
3.43 KB |
| 📄 CINE_smeow_tutorial_jump.conf |
10/6/2026, 9:44:05 AM |
2.2 KB |
| 📄 CINE_smeow_tutorial_jump_mid.conf |
10/6/2026, 9:44:06 AM |
333 B |
| 📄 CINE_smeow_tutorial_move01_mid.conf |
10/6/2026, 9:44:06 AM |
363 B |
| 📄 CINE_smeow_tutorial_move02.conf |
10/6/2026, 9:44:06 AM |
398 B |
| 📄 CINE_smeow_tutorial_start.conf |
10/6/2026, 9:44:06 AM |
4.3 KB |
| 📄 CINE_smeow_tutorial_start_mid.conf |
10/6/2026, 9:44:07 AM |
4.25 KB |
| 📄 CINE_smeow_tutorial_talk.conf |
10/6/2026, 9:44:07 AM |
1.6 KB |
| 📄 CINE_smeow_tutorial_talk_mid.conf |
10/6/2026, 9:44:07 AM |
269 B |
| 📄 CINE_smeow_wl_hotel_coffeeDog.conf |
10/6/2026, 9:44:07 AM |
998 B |
| 📄 NPCCONF_octo01.conf |
10/6/2026, 9:44:07 AM |
324 B |
| 📄 NPC_smeow_dog01.conf |
10/6/2026, 9:44:07 AM |
303 B |
| 📄 NPC_smeow_dog01_02.conf |
10/6/2026, 9:44:08 AM |
276 B |
| 📄 NPC_smeow_dog01_kawaii.conf |
10/6/2026, 9:44:08 AM |
283 B |
| 📄 NPC_smeow_dog01_moreChibi.conf |
10/6/2026, 9:44:08 AM |
326 B |
| 📄 NPC_smeow_dog01_moreChibi_white.conf |
10/6/2026, 9:44:08 AM |
306 B |
| 📄 PARTICLE_coffeeMachine.conf |
10/6/2026, 9:44:09 AM |
1.15 KB |
Cloudflare Worker R2 Indexer
<<<---!!START!!--->>><<<---!!!ANIM_octoBase.conf!!!--->>>
animation=smeow_octoBase01Anim||IDLE||smeow_octoBase01_anims.glb||0;
animation=smeow_octoBase01Anim||WALK||smeow_octoBase01_anims.glb||1;
<<<---!!!ASSETS_smeow_chars.conf!!!--->>>
asset=smeow_dog01.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_smallEyes.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_kawaii.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_moreChibi.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_customSkin.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_customSkin02.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_customSkin02_white.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dog01_customSkin03.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_catBase01.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_catBase02.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dogBase01.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_dustParticle.png||./smeow_extras_assets/||texture||png;
asset=smeow_octoBase01.glb||./smeow_extras_assets/||charFbx||fbx;
asset=smeow_octoBase01_anims.glb||./smeow_extras_assets/||animationFbx||fbx;
<<<---!!!CINE_smeow_craftTutorial_delete.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Now let's Delete some Voxels.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With the same Craft Tool and 'SET' option chosen, Right Click on a couple of Voxels.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Remember that Right Clicking can be achieved in a TouchScreen by clicking the Right Click Icon.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or with the Right Button in a Gamepad.;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_dog.cinetoggle!!!--->>>
QUEST||smeow_craftTutorial||==||!started::CINE_smeow_craftTutorial_start.conf;
<<<---!!!CINE_smeow_craftTutorial_menu.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Awesome!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=We have now been creating only one type of Voxel.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=But there are many types of Voxels, with different textures.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In fact you can upload your own textures and create any type of Voxel you like!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=But we will see about that later on, when we talk about Craft Node Configuration.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Right now let's focus on creating some other kind of Voxel.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In the Craft Key Item there's another Option called 'ENTERMENU'.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If you press this Option, it will take you to the Craft Menu.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=There you will see available Voxels and you will be able to choose any of them.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Navigating in a Menu is the same as navigating the Inventory.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With the Arrow Keys and Enter and BackSpace on a Keyboard.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavigate;0.5;"
[CINEMATICLINE#]
dialog=With the Arrow Buttons and the Confirm and Cancel Button in a Gamepad.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavigate;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavGamepad;0.5;"
[CINEMATICLINE#]
dialog=Or by pressing any Menu Item in a TouchScreen, as a normal Webpage.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_menuMobile;0.5;"
[CINEMATICLINE#]
dialog=Mind that to Go Back on a Touchscreen, there will always be a Big Back Button at the Left of the Screen.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_menuMobile;0.5;"
[CINEMATICLINE#]
dialog=Let's Navigate to the 'ENTERMENU' Option in the Craft Tool, and select another Voxel in the Menu.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_menuMobile;0.5;"
<<<---!!!CINE_smeow_craftTutorial_move.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Props in the Node can be Transformed, that is Moved, Rotated or Scaled.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To achieve this we use the Transform Tool.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Transform Key Item is depicted by a series of arrows.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_transformIcon;0.5;"
[CINEMATICLINE#]
dialog=This Transform Key Item has 3 Options. 'MOVE', 'ROTATE' and 'SCALE'.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_transformIcon;0.5;"
[CINEMATICLINE#]
dialog=First select the 'MOVE' Option.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Similar to the Props Tool, in the Transform Tool, when your view matches a Prop it will change colour.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=This time it will become blueish.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If you Left Click, the Prop will become 'Selected' and it will become greyish.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To Deselect a Prop just Right Click anywhere.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=When a Prop is Selected, four arrows will appear in its origin.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To Transform a Selected Prop, this time to move it, use the Arrow Keys in a Keyboard.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or press the Arrow Icons that appeared near the Selected Prop in a TouchScreen.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or press the Arrow Buttons in a Gamepad.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's now, move a Prop.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=(Create one if there aren't any in the Node).;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_props.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=We will cover the next tool now. The Props Tool.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Tools Key Item is depicted by a palm tree.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_propsIcon;0.5;"
[CINEMATICLINE#]
dialog=There's only one Option in this Tool, the 'ENTERMENU' Option.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_propsIcon;0.5;"
[CINEMATICLINE#]
dialog=In this Menu, the Props Menu you can choose Objects, that is Props, to be placed in the Node.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Props are 3D Models that can be placed anywhere.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=As with Voxel Textures, Props can be uploaded and linked to your Node so you can use them.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=We will cover this later on, when we talk about the NodeCraft Configurator settings.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Right now, enter the Props Menu and select any Prop.;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_propsDel.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=When you are in the Props Tool and your view matches a Prop in the Node, that Prop becomes reddish.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If a Prop is reddish and you Right Click, the Prop will be deleted.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's try this out, delete a couple of Props.;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_propsSet.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Setting a new Prop in the Node is very easy.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Props Tool Key Item must be selected, mind you.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=First pick a spot you like, you can see a Small Yellow Sphere when your view matches a spot in the Voxels' surface.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=That is where the new Prop will be set.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To set it, just Left Click.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's try setting some new Props.;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_rectangle.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Let's now use another Option in the same Craft Tool, that's the 'RECTANGLE' Option.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=When the 'RECTANGLE' Option is chosen, you can create many Voxels at a time.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=By Left Clicking once on a Voxel, a Start Position will be chosen.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Left Clicking again on another Voxel will set an End Position.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=All Voxels between the Start and End position will be created.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Right Click would cancel the operation at any moment.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Choose the 'RECTANGLE' Option in the Craft Key Item and create some Voxels.;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_rectdel.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Perfect!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's now use the 'RECTDEL' Option in the same Craft Tool.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=It's exactly the same as the 'RECTANGLE' Option, but it will delete the Voxels.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Click a Start and End Positions, and all Voxels will be deleted in that area.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's try it a few times.;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_rotate.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Let's now Rotate a Prop.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=First you need to Deselect a Selected Prop by Right Clickinga anywhere.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=After the Prop has been Deselected, choose the 'ROTATE' Option in the Transform Tool.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Then Select any Prop by Left Clicking it and Rotate it with the Arrow Keys.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or by presssing the Arrow Icons near its base.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's try it!;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_save.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=We have now covered all the basics of using the Node Craft utility.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=This Nodes can be Saved and Loaded and anyone can visit them!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To Save a Node you must have a Registered AnotherScape User.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=And you must be loggined to your User in the Dashboard.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If all this is set, you can enter the SaveLoad Menu through the 'SAVE_LOAD' Option in the Craft Tool.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_craftIcon;0.5;"
[CINEMATICLINE#]
dialog=You will have 5 Slots to Save your Node. Saving over a used Slot, rewrites that Slot, careful.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_craftIcon;0.5;"
[CINEMATICLINE#]
dialog=And you can also Load them at any time.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Aside from that, there's also the Node Craft Configurator.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=It is a webpage where you can Configure many aspects of a Saved Node.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In that Webpage, you will have to Login to your User and Load a Slot.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=When that is done, many options will appear.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You can add new Assets from a Bank, or Delete existing ones.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Assets can be Textures or Props (3D Models).;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To Link this Assets they must be uploaded somewhere in the Web.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The easiest way is to Upload them to your AnotherScape account in the 'FILES' section.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Once you have uploaded Assets, you can link them to this Craft Node in the Assets section of the Configurator.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If it's a Prop, then it will inmediately appear in your Props Menu as a Prop that can be added.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If it's a Texture you must create a new Type of Voxel in the Voxel Textures section of the Configurator.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In the Voxel Texture section you can also change the whole look of your Voxel Textures by setting them to one of the standards.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Space, Medieval or Vaporwave for example.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=There are other options that affect the water of the Node, the Sky or the Soft Terrain, which is an Experimental feature.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Just remember, after you have changed everything you want, at the bottom of the Webpage, don't forget to SAVE your changes.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Otherwise they will be lost.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=At the bottom of the Webpage there's a Direct Link, which is an URL where you can access this Craft Node by just pointing your browser to it.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=And well, I think everything has been covered now.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You can come any time to this Node Craft Tutorial to watch the Tutorial again if you are unsure about something.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Without further ado, have fun!;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_scale.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Let's now Scale a Prop.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=First Deselect it by Right Clicking anywhere.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Then choose the 'SCALE' Option in the Transform Tool.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Then Select any Prop by Left Clicking it and Scale it with the Arrow Keys.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or by presssing the Arrow Icons near its base.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's do it!;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_start.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Welcome to the series of Craft Nodes!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Would you like to go through the Craft Tutorial?;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Yes, please!||Maybe later.||;
input=YESTUT||NOTUT||;
line=PLAYER;
[CINEMATICLINE#]
dialog=Perfect!;
name=YESTUT;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's start with the basics.;
line=TutorialDog;
!"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;"
[CINEMATICLINE#]
dialog=The Craft process makes use of Key Items.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Selected Items in your Inventory will define what Tool is being used.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Selected Item is the item in the middle of the Inventory and it's bigger than all others.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=There are 3 main tools. The Craft Tool, the Props Tool and the Transform Tool.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The Craft Tool is depicted by a small hammer.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_craftIcon;0.5;"
[CINEMATICLINE#]
dialog=The Props Tool is depicted by a palm tree.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_craftIcon;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_propsIcon;0.5;"
[CINEMATICLINE#]
dialog=The Transform Tool is depicted by a series of arrows.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_propsIcon;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_transformIcon;0.5;"
[CINEMATICLINE#]
dialog=As any other Key Item, Tools Key Items have different Options, and by choosing that Option a certain behaviour will take place.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_transformIcon;0.5;"
[CINEMATICLINE#]
dialog=Let's start with the Craft Tool's 'SET' Option. Navigate to it and press it.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=When you are in the SET Option you can create or destroy single Voxels.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You can do this with the Left and Right Click of the mouse.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtons;0.5;"
[CINEMATICLINE#]
dialog=Or the Left Click Icon and the Right Click Icon on TouchScreens.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtons;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsMobile;0.5;"
[CINEMATICLINE#]
dialog=Or the Left and Right Buttons on Gamepads.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsGamepad;0.5;"
[CINEMATICLINE#]
dialog=Or the Left and Right Buttons in the front of the Controller in VR Headsets.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;"
[CINEMATICLINE#]
dialog=Keep in mind that in VR Headsets, the Left Click is the Button on the RIGHT Controller.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;"
[CINEMATICLINE#]
dialog=And the Right Click is the Button on the LEFT Controller.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;"
[CINEMATICLINE#]
dialog=In VR Headsets you can point the Right Controller to the point where you want to create or delete Voxels.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_craftTutorial_mouseButtonsVR;0.5;"
[CINEMATICLINE#]
dialog=For ease in this Tutorial, we will refer to them as only the Left and Right Click.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsVR;0.5;"
[CINEMATICLINE#]
dialog=But always bear in mind that there are TouchScreen Buttons, Gamepad Buttons and VR Controller Buttons for this actions.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_craftTutorial_mouseButtonsGamepad;0.5;"
[CINEMATICLINE#]
dialog=(Remember that in VR Headsets to use Menus, like the Inventory, you must open open your arms so the Controllers are almost behind you);
line=TutorialDog;
[CINEMATICLINE#]
dialog=Now, let's navigate to the Craft Key Item or Tool and select the 'SET' option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=And Create, with Left Click a few Voxels.;
line=TutorialDog;
forceEnd=True;
[CINEMATICLINE#]
dialog=Awesome, you can come at any time!;
name=NOTUT;
line=TutorialDog;
<<<---!!!CINE_smeow_craftTutorial_voxelType.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender1.47, 0.00, 0.00);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(blender-1.40, 0.00, 0.00);QWOWNONE;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Let's now add Voxels but of a different type.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In the Craft Key Item, choose the 'SET' Option and create a few Voxels.;
line=TutorialDog;
<<<---!!!CINE_smeow_tutorial_3p.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=Right now you are seeing everything from a First Person View, to toggle to Third Person, far and close, press the following:;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The E Key with a Keyboard.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_3p;0.5;"
[CINEMATICLINE#]
dialog=Or press the Third Person Icon in mobiles.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_3p;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_3pMobile;0.5;"
[CINEMATICLINE#]
dialog=Or the Third Person Button with Gamepads.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_3pMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_3pGamepad;0.5;"
[CINEMATICLINE#]
dialog=Using this Keys or Buttons will toggle between First Person, Third Person and Third Person close up.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_3pGamepad;0.5;"
[CINEMATICLINE#]
dialog=In VR Headsets there's no Third Person mode, so we will skip this excercise.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's give it a try!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;"
<<<---!!!CINE_smeow_tutorial_3p_mid.conf!!!--->>>
[CINEMATICDEF]
name=move01Mid;
[CINEMATICLINE#]
dialog=Toggle between First Person, Third Person and Third Person Closeup.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Use the E Key, Press the Third Person Icon on Touchscreens or use the Third Person Button on Gamepads (The TRIANGLE or Y Button in normla Gamepads);
line=TutorialDog;
<<<---!!!CINE_smeow_tutorial_coffee.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=(Drinks coffee);
line=TutorialDog;
[CINEMATICLINE#]
dialog=Thanks! The Coffee is amazing! It's the best Coffee in all of AnotherScape.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Now, let's cover Users and Channels.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Now, let's cover Users and Channels.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Most AnotherScape Nodes are Multiplayer, not all of them, though.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You need a registered User from the AnotherScape main Webpage to use this feature, it's free.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If you have a registered User you can Log In into your account in any Node through the Dashboard.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To enter the Dashboard with a Keyboard, use the Escape Key.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_enterDash;0.5;"
[CINEMATICLINE#]
dialog=In a TouchScreen you can press the AOS Button on the right side of your screen.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_enterDash;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_enterDashMobile;0.5;"
[CINEMATICLINE#]
dialog=There's no button on a Gamepad to enter the Dashboard.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_enterDashMobile;0.5;"
[CINEMATICLINE#]
dialog=In the Dashboard you can input your Username and Password.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=When you are loggined there are two options to connect with other Users.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You can create a Channel, set a Channel Password to it and send it to your friends to join that Channel.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or you can Join the Channel of someone else if you have the password.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If you and some other Users are in the same Node and in the same Channel you will be in Multiplayer.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You will be able to see each other's Avatars and in certain Nodes, hear each other.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Even if you can't hear each other out, you can always type things that can be seen by anyone on your Channel.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To access this in-game Chat use the BACKQUOTE Key on a Keyboard...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_enterChat;0.5;"
[CINEMATICLINE#]
dialog=That's the Key below ESCAPE and above TAB. Just Left of the Numbers.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_enterChat;0.5;"
[CINEMATICLINE#]
dialog=Or press the Chat Button on a TouchScreen.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_enterChat;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_enterChatMobile;0.5;"
[CINEMATICLINE#]
dialog=The Chat is a small textarea where you can type text and then send it. Everyone will see the text above your Avatar.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_enterChatMobile;0.5;"
[CINEMATICLINE#]
dialog=That would be the End of this Tutorial...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=There's another Tutorial about creating Nodes inside of AnotherScape through the Craft Node.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=If you want to access that Tutorial, come talk to me at any time.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Have fun and be very welcomed to AnotherScape! Take any of the exits to go to the Alpha Market.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;"
!"TELETRANSPORT;TutorialDog;Vector3(blender3.90, -9.27, 0.37);QWOWNONE;"
//sigue el anotherscape dashboard, channels, la pagina the anotherscape, el aoschat y el ANIM del aoschat.
//poner siempre al player en una posicion correcta en los cinematicos
<<<---!!!CINE_smeow_tutorial_craftTutorial.conf!!!--->>>
[CINEMATICDEF]
name=start01;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1|;
!"NPCACTION;GOTOPOS;TutorialDog;GOTOPOSITION;Vector3(0.0,0.0,0.0);PLAYER;Vector3(2.5,1.0,0.0);"
[CINEMATICLINE#]
dialog=Hi! Welcome to AnotherScape! Press ENTER or Touch the Dialog or the Confirm Button (Gamepads) to continue...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Would you like to go through the tutorial? Use the Arrow Keys and Enter to Select an option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In Mobile you can just press the desire option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or in Gamepads use the Arrow Keys and the Confirm Button.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Yes, please!||I'm fine, thanks.||;
input=YESTUT||NOTUT||;
line=PLAYER;
[CINEMATICLINE#]
dialog=Awesome!;
name=YESTUT;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's cover movement first. Use the WASD Keys to Move...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or sliding your finger in the Left Side of the screen in mobile...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or with the Left Stick in Gamepads and VR Glasses.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With a Keyboard...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_move;0.5;"
[CINEMATICLINE#]
dialog=With a TouchScreen...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_move;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad... (on VR Glasses the controller must be somewhat infront of you);
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveGamepad;0.5;"
[CINEMATICLINE#]
dialog=To Rotate the camera use the Mouse Movement...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveGamepad;0.5;";
[CINEMATICLINE#]
dialog=Or slide your finger on the Right Side of a TouchScreen on Mobile...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or use the Right Stick on a GamePad.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With a Mouse...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotate;0.5;"
[CINEMATICLINE#]
dialog=With a TouchScreen...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotate;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad... (on VR Glasses the controller must be somewhat infront of you);
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateGamepad;0.5;"
[CINEMATICLINE#]
dialog=Let's try all this out. Walk to where the Yellow Stars appear.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateGamepad;0.5;";
!"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;"
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;GENERALACTION_LEVEL;TUTORIAL_MOVE01;1.0;Vector3(0.0);QWOWNONE;"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
forceEnd=True;
[CINEMATICLINE#]
dialog=Sure! Enjoy!;
name=NOTUT;
forceEnd=true;
line=TutorialDog;
<<<---!!!CINE_smeow_tutorial_dog.cinetoggle!!!--->>>
QUEST||smeow_tutorial||==||move01::CINE_smeow_tutorial_move01_mid.conf;
QUEST||smeow_tutorial||==||move02::CINE_smeow_tutorial_move01_mid.conf;
QUEST||smeow_tutorial||==||move03::CINE_smeow_tutorial_move01_mid.conf;
QUEST||smeow_tutorial||==||jump::CINE_smeow_tutorial_jump_mid.conf;
QUEST||smeow_tutorial||==||3p::CINE_smeow_tutorial_3p_mid.conf;
QUEST||smeow_tutorial||==||talk::CINE_smeow_tutorial_talk.conf;
QUEST||smeow_tutorial||==||coffee::CINE_smeow_tutorial_talk_mid.conf;
QUEST||smeow_tutorial||==||coffee::CINE_smeow_tutorial_talk_mid.conf;
QUEST||smeow_tutorial||ended::CINE_smeow_tutorial_start_mid.conf;
QUEST||smeow_tutorial||!started::CINE_smeow_tutorial_start_mid.conf;
<<<---!!!CINE_smeow_tutorial_dontDrink.conf!!!--->>>
[CINEMATICDEF]
name=move01Mid;
[CINEMATICLINE#]
dialog=I must not drink this Coffee.;
line=PLAYER;
[CINEMATICLINE#]
dialog=I gotta give it to the Tutorial Dog.;
line=PLAYER;
<<<---!!!CINE_smeow_tutorial_inventory.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=You have an Inventory on the Right Side of your Screen.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=That Inventory is populated with Key Items.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Key Items vary from Node to Node, the creator of the Node decides which to use.; but there's a special one called the 'Activator' Key Item, it's depicted by a Question Mark over a Red Star.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=But there's a special Key Item called the 'Activator', it's depicted by a Question Mark over a Red Star.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_inventory01;0.5;"
[CINEMATICLINE#]
dialog=The Activator may be used to interact with things or persons around you. For example you can talk with Npcs with it.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=To Navigate through your Inventory with a Keyboard, use the Arrow Keys.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_inventory01;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavigate;0.5;"
[CINEMATICLINE#]
dialog=Enter and BackSpace are the Confirm and Cancel Keys respectively.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_inventory01;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavigate;0.5;"
[CINEMATICLINE#]
dialog=In a TouchScreen you can use the Arrow Icons on the Top and Bottom of your Inventory to Navigate...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavigate;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavMobile;0.5;"
[CINEMATICLINE#]
dialog=... and tapping the Central Icon or its Options to Confirm.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavigate;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad, use the Arrow Buttons to Navigate...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavGamepad;0.5;"
[CINEMATICLINE#]
dialog=... and the Confirm and Cancel Button as shown on the image.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavGamepad;0.5;"
[CINEMATICLINE#]
dialog=With a VR Headset you must open your arms until they are almost behind you.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;"
[CINEMATICLINE#]
dialog=Use the Stick on the Right Controller to naviaget...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavVR;0.5;"
[CINEMATICLINE#]
dialog=And the Buttons on that Controller to Confirm and Cancel, as shown in the diagram.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_invNavVR;0.5;"
[CINEMATICLINE#]
dialog=Now, let's try this out. Come near me and talk to me.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_invNavVR;0.5;"
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"TELETRANSPORT;TutorialDog;Vector3(blender-0.65, -9.22, 0.37);QWOWNONE;"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;"
<<<---!!!CINE_smeow_tutorial_jump.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
[CINEMATICLINE#]
dialog=(In VR Headsets remember to open your arms to press the Confirm Button and keep the Dialog going);
line=TutorialDog;
[CINEMATICLINE#]
dialog=A Node is a World or Level created by someone.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Different Nodes can connect to other Nodes, teleporting you to another Node.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Internally a Node is a Webpage, and as an HTML Link that takes you to another Webpage, so are Nodes connected.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=The creator of a Node can decide most things about a Node, for example if it's allowed to Jump or Fly, along many many other things.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In Nodes where you can Jump, the common way to do it with a Keyboard is using the Space Key.;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_jump;0.5;"
[CINEMATICLINE#]
dialog=Or softly Tapping on the Right Side of the Touchscreen in mobiles.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_jump;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_jumpMobile;0.5;"
[CINEMATICLINE#]
dialog=Or using the Jump Button on Gamepads.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_jumpMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_jumpGamepad;0.5;"
[CINEMATICLINE#]
dialog=In VR Headsets use the Jump Button, again, the Controllers must be somewhat in front of you.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_jumpGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_jumpVR;0.5;"
[CINEMATICLINE#]
dialog=Some Nodes allow Double Jump, or Infinite Jump, where in midair you can jump again.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_jumpVR;0.5;"
[CINEMATICLINE#]
dialog=Let's try jumping a few times!;
line=TutorialDog;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;"
<<<---!!!CINE_smeow_tutorial_jump_mid.conf!!!--->>>
[CINEMATICDEF]
name=move01Mid;
[CINEMATICLINE#]
dialog=Jump a few times.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Use the Space Key, Tap the Right Side of a TouchScreen or use the Jump Button on Gamepads (The SQUARE or X Button in normla Gamepads), or the Main Button on the Right Controller in VR Headsets.;
line=TutorialDog;
<<<---!!!CINE_smeow_tutorial_move01_mid.conf!!!--->>>
[CINEMATICDEF]
name=move01Mid;
[CINEMATICLINE#]
dialog=Move to the Yellow Star. Follow the Yellow Arrow if you don't see the Star.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=WASD or Left Side of TouchScreen or Left Joystick to move.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Mouse or Right Side of TouchScreen or Right Joystick to rotate.;
line=TutorialDog;
<<<---!!!CINE_smeow_tutorial_move02.conf!!!--->>>
[CINEMATICDEF]
name=move02;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"TELETRANSPORT;TutorialDog;Vector3(blender3.19, -4.63, -0.01);QWOWNONE;"
[CINEMATICLINE#]
dialog=Keep moving to the Yellow Star to practice.;
line=TutorialDog;
!"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;"
<<<---!!!CINE_smeow_tutorial_start.conf!!!--->>>
[CINEMATICDEF]
name=start01;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1|;
!"NPCACTION;GOTOPOS;TutorialDog;GOTOPOSITION;Vector3(0.0,0.0,0.0);PLAYER;Vector3(2.5,1.0,0.0);"
!"SPECIALACTION;GENERALACTION_LEVEL;VR_LOCKMODE_MENU;1.0;Vector3(0.0);QWOWNONE;"
[CINEMATICLINE#]
dialog=Hi! Welcome to AnotherScape! Press ENTER or Touch the Dialog or the Confirm Button (Gamepads and VR) to continue... ;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Would you like to go through the tutorial? Use the Arrow Keys and Enter to Select an option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In Mobile you can just press the desired option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In Gamepads or VR use the Arrow Buttons or Left Stick and the Confirm Button, the Main Button on the Right.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Yes, please!||I'm fine, thanks.||;
input=YESTUT||NOTUT||VR||;
line=PLAYER;
[CINEMATICLINE#]
dialog=Sure! Enjoy!;
name=NOTUT;
forceEnd=true;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Awesome!;
name=YESTUT;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's cover movement first. Use the WASD Keys to Move...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or sliding your finger in the Left Side of the screen in mobile...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or with the Left Stick in Gamepads and VR Headsets.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With a Keyboard...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_move;0.5;"
[CINEMATICLINE#]
dialog=With a TouchScreen...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_move;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveGamepad;0.5;"
[CINEMATICLINE#]
dialog=With a VR Headset (like Oculus), use the Stick in the Left Controller.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveVR;0.5;"
[CINEMATICLINE#]
dialog=When moving your character in VR Headsets, the Controllers must be somewhat in front of you.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_closeArmsVR;0.5;"
[CINEMATICLINE#]
dialog=And when using the Interface, like Menus or Dialogs, you must move your arms so the Controllers are almost behind you, as shown in the diagram.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_closeArmsVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;"
[CINEMATICLINE#]
dialog=Just in this Dialog you don't have to open your arms, but in the next ones you will have to open them to use the Dialog.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_closeArmsVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;"
[CINEMATICLINE#]
dialog=To Rotate the camera use the Mouse Movement...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;";
[CINEMATICLINE#]
dialog=Or slide your finger on the Right Side of a TouchScreen on Mobile...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or use the Right Stick on a GamePad and VR Headsets.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With a Mouse...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotate;0.5;"
[CINEMATICLINE#]
dialog=With a TouchScreen...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotate;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateGamepad;0.5;"
[CINEMATICLINE#]
dialog=With a VR Headset, use the Stick in the Right Controller (again, the Controllers must be somewhat in front of you.);
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateVR;0.5;"
[CINEMATICLINE#]
dialog=Let's try all this out. Walk to where the Yellow Stars appear.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateVR;0.5;";
!"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;"
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;GENERALACTION_LEVEL;TUTORIAL_MOVE01;1.0;Vector3(0.0);QWOWNONE;"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
forceEnd=True;
<<<---!!!CINE_smeow_tutorial_start_mid.conf!!!--->>>
[CINEMATICDEF]
name=start01;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1|;
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
[CINEMATICLINE#]
dialog=Would you like to go through the tutorial? Use the Arrow Keys and Enter to Select an option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=In Mobile you can just press the desire option...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or in Gamepads use the Arrow Keys and the Confirm Button.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Yes, please!||I'm fine, thanks, but maybe I would like the Craft Tutorial.||;
input=YESTUT||NOTUT||;
line=PLAYER;
[CINEMATICLINE#]
dialog=Awesome!;
name=YESTUT;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's cover movement first. Use the WASD Keys to Move...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or sliding your finger in the Left Side of the screen in mobile...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or with the Left Stick in Gamepads and VR Headsets.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With a Keyboard...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_move;0.5;"
[CINEMATICLINE#]
dialog=With a TouchScreen...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_move;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveGamepad;0.5;"
[CINEMATICLINE#]
dialog=With a VR Headset (like Oculus), use the Stick in the Left Controller.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_moveVR;0.5;"
[CINEMATICLINE#]
dialog=When moving your character in VR Headsets, the Controllers must be somewhat in front of you.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_moveVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_closeArmsVR;0.5;"
[CINEMATICLINE#]
dialog=And when using the Interface, like Menus or Dialogs, you must move your arms so the Controllers are almost behind you, as shown in the diagram.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_closeArmsVR;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_openArmsVR;0.5;"
[CINEMATICLINE#]
dialog=To Rotate the camera use the Mouse Movement...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_openArmsVR;0.5;";
[CINEMATICLINE#]
dialog=Or slide your finger on the Right Side of a TouchScreen on Mobile...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or use the Right Stick on a GamePad and VR Headsets.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=With a Mouse...;
line=TutorialDog;
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotate;0.5;"
[CINEMATICLINE#]
dialog=With a TouchScreen...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotate;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateMobile;0.5;"
[CINEMATICLINE#]
dialog=With a Gamepad...;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateMobile;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateGamepad;0.5;"
[CINEMATICLINE#]
dialog=With a VR Headset, use the Stick in the Right Controller (again, the Controllers must be somewhat in front of you.);
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateGamepad;0.5;"
!"SPECIALACTION;OVERSHOW;aos_tutorial_rotateVR;0.5;"
[CINEMATICLINE#]
dialog=Let's try all this out. Walk to where the Yellow Stars appear.;
line=TutorialDog;
!"SPECIALACTION;OVERHIDE;aos_tutorial_rotateVR;0.5;";
!"SPECIALACTION;GENERALACTION_LEVEL;STARTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;"
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;GENERALACTION_LEVEL;TUTORIAL_MOVE01;1.0;Vector3(0.0);QWOWNONE;"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
forceEnd=True;
[CINEMATICLINE#]
dialog=Sure!;
name=NOTUT;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Would you like to go through the Craft Tutorial?;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Yes, please!||I'm fine, thanks.||;
input=YESCRAFT||NOTCRAFT||;
line=PLAYER;
[CINEMATICLINE#]
dialog=We will Teleport to the Craft Node and there we will start the Tutorial.;
line=TutorialDog;
name=YESCRAFT;
!"SPECIALACTION;GENERALACTION_LEVEL;STARTCRAFTTUTORIAL;1.0;Vector3(0.0);QWOWNONE;"
forceEnd=True;
[CINEMATICLINE#]
dialog=Awesome, you can come at any time!;
name=NOTCRAFT;
line=TutorialDog;
forceEnd=True;
<<<---!!!CINE_smeow_tutorial_talk.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.5;
!"TELETRANSPORT;TutorialDog;Vector3(blender0.74, -15.12, 0.37);QWOWNONE;"
!"TELETRANSPORT;PLAYER;Vector3(0.0,0.0,2.0);TutorialDog;"
!"FACEPOS;TutorialDog;PLAYER;Vector3(blender0.0,0.0,0.0);"
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"SPECIALACTION;GENERALACTION_LEVEL;HIDEDIALOG;1.0;Vector3(0.0);QWOWNONE;"
[CINEMATICLINE#]
dialog=The Key Items in your inventory have different options each.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Some Key Items can be USED, others can be USED WITH things aroud you or GIVEN or SHOWN to a person that's close.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Some Key Items have special actions like READ or so.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Let's try all this out.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=There's a Coffee Shop behind me. Go there and ask the Bartender to prepare a Cup of Coffee.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=He will give you the Coffee Key Item, come back and give it to me.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=You might have noticed already that there's sometimes a Yellow Star in the world...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Or a small Yellow Arrow around the edges of your screen...;
line=TutorialDog;
[CINEMATICLINE#]
dialog=This icons depict a place where you have to go or do something.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=Follow them if unsure as to where to go.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=TutorialDog|0.1;
!"SPECIALACTION;FADEFROM;QWOWNONE;0.5;"
!"SPECIALACTION;SET1PPLAYERTOCAMERA;QWOWNONE;0.5;"
<<<---!!!CINE_smeow_tutorial_talk_mid.conf!!!--->>>
[CINEMATICDEF]
name=jump;
[CINEMATICLINE#]
dialog=Go to the Coffee Shop behind me and ask the Bartender to prepare a Cup of Coffee.;
line=TutorialDog;
[CINEMATICLINE#]
dialog=He will give you the Coffee Key Item, come back and give it to me.;
line=TutorialDog;
<<<---!!!CINE_smeow_wl_hotel_coffeeDog.conf!!!--->>>
[CINEMATICDEF]
name=start01;
[CINEMATICLINE#]
dialog=Would you like a coffee?;
line=CoffeeDog;
[CINEMATICLINE#]
dialog=Yes, please!||No thanks||;
input=YESCOF||NOCOF||;
line=PLAYER;
[CINEMATICLINE#]
dialog=Wait a bit;
name=YESCOF;
line=CoffeeDog;
[CINEMATICLINE#]
dialog=QWOWNONE;
line=CoffeeDog|0.1|;
!"NPCACTION;GOTOPOS;CoffeeDog;GOTOPOSITION;Vector3(blender-7.72, 2.98, 0.19);QWOWNONE;Vector3(1.0,1.0,0.0);"
[CINEMATICLINE#]
dialog=QWOWNONE;
line=CoffeeDog|1.5|;
!"SPECIALACTION;GENERALACTION_LEVEL;MAKECOFFEE;1.0;Vector3(0.0);loquesea;"
[CINEMATICLINE#]
dialog=QWOWNONE;
line=CoffeeDog|0.1|;
!"NPCACTION;GOTOPOS;CoffeeDog;GOTOPOSITION;Vector3(blender-9.07, 2.08, 0.19);QWOWNONE;Vector3(0.5,1.0,0.0);"
[CINEMATICLINE#]
dialog=There you go! Enjoy it!;
forceEnd=True;
line=CoffeeDog;
!"FACEPOS;CoffeeDog;PLAYER;Vector3(0,0,0);"
!"SPECIALACTION;GENERALACTION_LEVEL;GIVEITEM;1.0;Vector3(0.0);CoffeeCup;"
[CINEMATICLINE#]
dialog=Suit yourself.;
name=NOCOF;
forceEnd=true;
line=CoffeeDog;
<<<---!!!NPCCONF_octo01.conf!!!--->>>
[NPCCONF]
capsuleHeight=1.5;
capsuleRadius=0.35;
extraScale=0.68;
scale=1.0;
feetOffset=0.0;
oficialName=User;
interactable=false;
rangeOfInter=2.0;
examineDialog=Exported from Blender;
mixerMaxDistance=10.0;
npcSimplifiedPhysics=true;
calculateFeetOffset=false;
mesh=smeow_octoBase01.glb;
animConfig=smeow_octoBase01Anim;
<<<---!!!NPC_smeow_dog01.conf!!!--->>>
[NPCCONF]
capsuleHeight=1.0;
capsuleRadius=0.35;
mesh=smeow_dog01_smallEyes.glb;
extraScale=0.68;
scale=0.85;
animConfig=mixamoSkeleton;
feetOffset=-0.45;
oficialName=Coffee Dog;
interactable=true;
rangeOfInter=4.0;
examineDialog=A Dog selling coffee.;
mixerMaxDistance=10.0;
npcSimplifiedPhysics=true;
<<<---!!!NPC_smeow_dog01_02.conf!!!--->>>
[NPCCONF]
capsuleHeight=1.0;
capsuleRadius=0.35;
mesh=smeow_dog01.glb;
extraScale=0.68;
scale=0.85;
animConfig=mixamoSkeleton;
feetOffset=-0.45;
oficialName=Rest Dog;
interactable=true;
rangeOfInter=4.0;
examineDialog=A Dog.;
mixerMaxDistance=10.0;
npcSimplifiedPhysics=true;
<<<---!!!NPC_smeow_dog01_kawaii.conf!!!--->>>
[NPCCONF]
capsuleHeight=1.0;
capsuleRadius=0.35;
mesh=smeow_dog01_kawaii.glb;
extraScale=0.68;
scale=0.85;
animConfig=mixamoSkeleton;
feetOffset=-0.65;
oficialName=Rest Dog;
interactable=true;
rangeOfInter=4.0;
examineDialog=A Dog.;
mixerMaxDistance=10.0;
npcSimplifiedPhysics=true;
<<<---!!!NPC_smeow_dog01_moreChibi.conf!!!--->>>
[NPCCONF]
capsuleHeight=1.0;
capsuleRadius=0.35;
mesh=smeow_catBase02.glb;
extraScale=0.68;
scale=0.85;
animConfig=mixamoSkeleton;
feetOffset=-0.21;
oficialName=Rest Dog;
interactable=true;
rangeOfInter=4.0;
examineDialog=A Dog.;
mixerMaxDistance=10.0;
npcSimplifiedPhysics=true;
floorVelocity=15.0;
calculateFeetOffset=true;
<<<---!!!NPC_smeow_dog01_moreChibi_white.conf!!!--->>>
[NPCCONF]
capsuleHeight=1.0;
capsuleRadius=0.35;
mesh=smeow_dogBase01.glb;
extraScale=0.68;
scale=0.85;
animConfig=mixamoSkeleton;
feetOffset=-0.8;
oficialName=Rest Dog;
interactable=true;
rangeOfInter=4.0;
examineDialog=A Dog.;
mixerMaxDistance=10.0;
npcSimplifiedPhysics=true;
calculateFeetOffset=true;
<<<---!!!PARTICLE_coffeeMachine.conf!!!--->>>
[PARTICLESYSTEM]
ttlMax=2.0;
[smoke01]
typeOfArea=1;
area=Vector3(0.2,0.2,0.2);
direction_init=Vector3(0.0,0.0,1.0);
emitPerSecond=100;
maxEmit=3;
emitterDecayPerSec=20;
posRelativeToSource=false;
size=Vector3(0.9,0.4,0.4);
size_randSquare=Vector3(1.0,1.0,1.0);
texture=smeow_dustParticle.png;
ttl_max=1.5;
ttl_rand=0.5;
vel=Vector3(0.0,1.5,0.0);
vel_rand=Vector3(0.3,0.3,0.3);
baseVel=0.0;
deccel=Vector3(0.3,0.0,0.0);
force=Vector3(0.0, -1.0, 0.0);
gravity=Vector3(0.0,0.0,0.0);
colour=Vector3(1.0,1.0,1.0,1.0);
followPos=Vector3(0.0,0.0,0.0);
followPosVel=0.0;
shader_textureRotationPerSec=2.0;
shader_textureRotationRandom=0.4;
scalePerSec=Vector3(1.3,0.2,0.2);
scalePerSecMin=Vector3(0.05,0.05,0.05);
colourRamp=Vector3(0.0,0.0,0.0,0.0)||Vector3(0.2,0.2,0.2,0.0)||Vector3(0.0,0.0,0.0,0.0)||;
colourTimeRamp=0.0||0.4||1.0||;
distanceEmit=100.0;
sr_updaters=CrazyMatPart_Updater_Position||;
updaters=Velocity||ColourRamp;
name=smoke01;
poolSize=6;
sr_ttlMax=2.0;
[SOURCEEMITTER#]
typeOfArea=0;
area=(0.0,0.0,0.0);
emitPerSecond=500;
maxEmit=1;
name=emit02;
direction=(0.0,0.0,1.0);
vel=(0.0, 0.0, 0.0);
vel_rand=(0.0,0.0,0.0);
pos=(0.0, 0.0, 0.0);
sourceconfig=smoke01;
<<<---!!END!!--->>>